O:9:"MagpieRSS":21:{s:6:"parser";i:0;s:12:"current_item";a:0:{}s:5:"items";a:10:{i:0;a:11:{s:5:"title";s:88:"Sonic Triple Trouble 16-bit is a free fan game – and a worthy successor to Sonic Mania";s:4:"link";s:130:"https://latestgamingnews.coolnspicy.com/sega/sonic-triple-trouble-16-bit-is-a-free-fan-game-and-a-worthy-successor-to-sonic-mania/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Thu, 11 Aug 2022 05:59:01 +0000";s:8:"category";s:54:"Sega16bitfangamemaniaSONICsuccessortripleTroubleworthy";s:4:"guid";s:48:"https://latestgamingnews.coolnspicy.com/?p=26811";s:11:"description";s:710:"It&#8217;s been a year of ups and downs to be a Sonic fan. sound borders looked bright and troubled in alternate media drops, and Sonic Origins gave fans the definitive versions of the 2D classics they&#8217;ve been asking for &#8211; except they were riddled with bugs and weren&#8217;t exactly final. But now Sonic fans have ... <a title="Sonic Triple Trouble 16-bit is a free fan game – and a worthy successor to Sonic Mania" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/sonic-triple-trouble-16-bit-is-a-free-fan-game-and-a-worthy-successor-to-sonic-mania/" aria-label="More on Sonic Triple Trouble 16-bit is a free fan game – and a worthy successor to Sonic Mania">Read more</a>";s:7:"content";a:1:{s:7:"encoded";s:8811:"<p></p>
<div>
<p>It&#8217;s been a year of ups and downs to be a <strong>Sonic</strong> fan. <strong>sound borders</strong> looked bright and troubled in alternate media drops, and Sonic Origins gave fans the definitive versions of the 2D classics they&#8217;ve been asking for &#8211; except they were riddled with bugs and weren&#8217;t exactly final.  But now Sonic fans have another reason to celebrate: the release of <strong>Triple Sonic Trouble</strong>… but in a new format.<br />
<span id="ezoic-pub-ad-placeholder-134" class="ezoic-adpicker-ad"/><span class="ezoic-ad ezoic-at-0 medrectangle-3 medrectangle-3134 adtester-container adtester-container-134" data-ez-name="fun_academy_fr-medrectangle-3"><span id="div-gpt-ad-fun_academy_fr-medrectangle-3-0" ezaw="250" ezah="250" style="position:relative;z-index:0;display:inline-block;padding:0;min-height:250px;min-width:250px;" class="ezoic-ad"/></span></p>
<p>For those of you who aren&#8217;t a thousand years old, Triple Trouble is a classic 8-bit Sonic game.  Because 8-bit games were released around the same time as 16-bit games, they&#8217;re rightly not as revered or loved &#8211; but they&#8217;re still, on the whole, lovely little platformers that try. to adapt the Sonic formula to much weaker games.  platforms.  A few of these games were loose adaptations of their Mega Drive counterparts &#8211; but a few were entirely original affairs.
</p>
<p>The most notable of these is Sonic the Hedgehog: Triple Trouble.  This 8-but title is actually older than other classic 2D Sonic adventures, released for the Sega Game Gear handheld a few months after Sonic &#038; Knuckles hit Mega Drive.  This placement in Sonic&#8217;s timeline got some fans thinking: what if this game had been 16-bit, what if it was a sequel to Sonic 3 &#038; Knuckles?  What if it was essentially Sonic 4?<br />
<span id="ezoic-pub-ad-placeholder-141" class="ezoic-adpicker-ad"/><span class="ezoic-ad ezoic-at-0 medrectangle-4 medrectangle-4141 adtester-container adtester-container-141" data-ez-name="fun_academy_fr-medrectangle-4"><span id="div-gpt-ad-fun_academy_fr-medrectangle-4-0" ezaw="728" ezah="90" style="position:relative;z-index:0;display:inline-block;padding:0;width:100%;max-width:1200px;margin-left:auto !important;margin-right:auto !important;min-height:90px;min-width:728px;" class="ezoic-ad"/></span></p>
<p>That&#8217;s what Triple Trouble 16-bit is all about – a fan-made game that reimagines the entirety of Triple Trouble as if it were made for Mega Drive/Genesis, in the wake of Sonic 3 &#038; Knuckles.  Along the way, you can see the key inspiration for another big Sonic revival in recent years: Sonic Mania.
</p>
<p><span id="ezoic-pub-ad-placeholder-130" class="ezoic-adpicker-ad"/><span class="ezoic-ad ezoic-at-0 large-mobile-banner-1 large-mobile-banner-1130 adtester-container adtester-container-130" data-ez-name="fun_academy_fr-large-mobile-banner-1"><span id="div-gpt-ad-fun_academy_fr-large-mobile-banner-1-0" ezaw="300" ezah="250" style="position:relative;z-index:0;display:inline-block;padding:0;min-height:250px;min-width:300px;" class="ezoic-ad"/></span></p>
<p>This 16-bit reimagining of Triple Trouble is ultimately still a fan game.  It doesn&#8217;t necessarily have the polish of an official release and falls on a few of the tried and true pitfalls of fan gaming – but damn it, it feels close to official quality and, most importantly, it&#8217;s well worth your time.  Especially if you consider the price of entry: free.</p>
<p>No Mega Drive emulator is required, as this is a PC executable coded from scratch that will run on even weaker PCs and run like a dream on the Steam Deck.  As far as legality goes, Sega has generally been happy to turn a blind eye to the community of Sonic game fans so long as they don&#8217;t charge for their efforts &#8211; indeed, it&#8217;s that community that raised key personnel who have then worked for the publisher.  on Sonic Mania, Origins and several other ports of classic games.  When it comes to this sort of thing, Sega is pretty cool. </p>
<p>16-bit Triple Trouble immediately skyrocketed in my top Sonic fan games, up there with titles like Before &#038; After the Sequel and the immortal Sonic Robo Blast 2. It&#8217;s a hell of an achievement, but it also something these titles don&#8217;t have.  t quite: it feels more authentic, in a way.<br />
<span id="ezoic-pub-ad-placeholder-150" class="ezoic-adpicker-ad"/><span class="ezoic-ad ezoic-at-0 large-mobile-banner-2 large-mobile-banner-2150 adtester-container adtester-container-150" data-ez-name="fun_academy_fr-large-mobile-banner-2"><span id="div-gpt-ad-fun_academy_fr-large-mobile-banner-2-0" ezaw="250" ezah="250" style="position:relative;z-index:0;display:inline-block;padding:0;width:100%;max-width:1200px;margin-left:auto !important;margin-right:auto !important;min-height:90px;min-width:728px;" class="ezoic-ad"/></span></p>
<p>That authenticity comes from the fact that it&#8217;s a remake of an existing Sonic game &#8211; even if the similarities between the original Triple Trouble and that remake are really rather superficial.  Some original gimmicks and stage ideas are intact, as are the sets themselves and the overall story.  But, really, the creative fans of this project, led by director and designer Noah N. Copeland, twisted and manipulated recognizable elements of the original game to fit a glorious new purpose.
</p>

<p>Primarily, this lens is a vehicle for vast helpings of delicious fan-service.  The game is now billed as a direct sequel to Sonic 3 &#038; Knuckles, picking up right where that adventure left off.  That means there&#8217;s a new introductory stage, a moody cinematic mini-level where Sonic and Tails race through the rubble of the Death Egg to find where Robotnik has crashed.  Stage transitions make the adventure seamless, as do new boss mechanics and new gimmicks like a snowboard stage that&#8217;s more reminiscent of Sonic Adventure&#8217;s take on the Ice Cap area.
</p>
<p>You&#8217;re constantly bombarded with new mechanics, as well as old stage gimmicks repurposed in interesting and inventive ways.  Along the way, the experience is peppered with dialogue-free 2D cutscenes, where lovingly crafted sprite work tells you everything you need to know – just like in Mania and S3K.  The cinematic flair on display, especially towards the end of the game when the story picks up speed, is brilliant.  He does more with less.
</p>
<p><span id="ezoic-pub-ad-placeholder-132" class="ezoic-adpicker-ad"/><span class="ezoic-ad ezoic-at-0 leader-3 leader-3132 adtester-container adtester-container-132" data-ez-name="fun_academy_fr-leader-3"><span id="div-gpt-ad-fun_academy_fr-leader-3-0" ezaw="300" ezah="250" style="position:relative;z-index:0;display:inline-block;padding:0;min-height:250px;min-width:300px;" class="ezoic-ad"/></span></p>
<p>The soundtrack is excellent too.  It mixes new versions of the music from the Game Gear version with new melodic additions and elements borrowed from other games.  Again, that&#8217;s the kind of fan service these obsessives are best at delivering &#8211; culminating in an insanely good Metal Sonic boss theme that weaves together every bit of music associated with the classic Sonic-era character, including understood the theme from the original Triple Trouble.
</p>
<figure>
<figcaption>The color palette is impeccable.</figcaption></figure>
<p>It&#8217;s just a brilliant experience.  It also reminds me of an idea: maybe a <strong>Sonic Mania 2</strong> could actually be based on that kind of experience – reimagining non-Mega Drive 2D Sonics in the style of the 2D series entries that really matter.  There are a lot of specific things the publisher could take from this game, really.  As always, Sonic fans are leading the way, and Sonic stewards would do well to pay attention.</p>
<p>If 16-bit Sonic Triple Trouble was a true full game released by Sega, it would teeter dangerously close to a 5-star VG247 review.  It&#8217;s not as good as Sonic Mania or S3K &#8211; but it&#8217;s probably now my third favorite 2D Sonic.  Which is sure to say something.  Kudos to those fans.  You have to play it.
</p>
</div>
<p>
We  want to  give thanks to the  writer of this  short article for this  remarkable  web content<br />
<br />
<a rel="nofollow noopener" target="_blank" href="https://www.fun-academy.fr/sonic-triple-trouble-16-bit-est-un-fan-game-gratuit-et-un-digne-successeur-de-sonic-mania">Sonic Triple Trouble 16-bit is a free fan game – and a worthy successor to Sonic Mania<br />
</a><br />
<br />
Our social media pages here and other pages related to them here.<a href="https://latestgamingnews.coolnspicy.com/related-pages/">https://latestgamingnews.coolnspicy.com/related-pages/</a></p>
";}s:7:"summary";s:710:"It&#8217;s been a year of ups and downs to be a Sonic fan. sound borders looked bright and troubled in alternate media drops, and Sonic Origins gave fans the definitive versions of the 2D classics they&#8217;ve been asking for &#8211; except they were riddled with bugs and weren&#8217;t exactly final. But now Sonic fans have ... <a title="Sonic Triple Trouble 16-bit is a free fan game – and a worthy successor to Sonic Mania" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/sonic-triple-trouble-16-bit-is-a-free-fan-game-and-a-worthy-successor-to-sonic-mania/" aria-label="More on Sonic Triple Trouble 16-bit is a free fan game – and a worthy successor to Sonic Mania">Read more</a>";s:12:"atom_content";s:8811:"<p></p>
<div>
<p>It&#8217;s been a year of ups and downs to be a <strong>Sonic</strong> fan. <strong>sound borders</strong> looked bright and troubled in alternate media drops, and Sonic Origins gave fans the definitive versions of the 2D classics they&#8217;ve been asking for &#8211; except they were riddled with bugs and weren&#8217;t exactly final.  But now Sonic fans have another reason to celebrate: the release of <strong>Triple Sonic Trouble</strong>… but in a new format.<br />
<span id="ezoic-pub-ad-placeholder-134" class="ezoic-adpicker-ad"/><span class="ezoic-ad ezoic-at-0 medrectangle-3 medrectangle-3134 adtester-container adtester-container-134" data-ez-name="fun_academy_fr-medrectangle-3"><span id="div-gpt-ad-fun_academy_fr-medrectangle-3-0" ezaw="250" ezah="250" style="position:relative;z-index:0;display:inline-block;padding:0;min-height:250px;min-width:250px;" class="ezoic-ad"/></span></p>
<p>For those of you who aren&#8217;t a thousand years old, Triple Trouble is a classic 8-bit Sonic game.  Because 8-bit games were released around the same time as 16-bit games, they&#8217;re rightly not as revered or loved &#8211; but they&#8217;re still, on the whole, lovely little platformers that try. to adapt the Sonic formula to much weaker games.  platforms.  A few of these games were loose adaptations of their Mega Drive counterparts &#8211; but a few were entirely original affairs.
</p>
<p>The most notable of these is Sonic the Hedgehog: Triple Trouble.  This 8-but title is actually older than other classic 2D Sonic adventures, released for the Sega Game Gear handheld a few months after Sonic &#038; Knuckles hit Mega Drive.  This placement in Sonic&#8217;s timeline got some fans thinking: what if this game had been 16-bit, what if it was a sequel to Sonic 3 &#038; Knuckles?  What if it was essentially Sonic 4?<br />
<span id="ezoic-pub-ad-placeholder-141" class="ezoic-adpicker-ad"/><span class="ezoic-ad ezoic-at-0 medrectangle-4 medrectangle-4141 adtester-container adtester-container-141" data-ez-name="fun_academy_fr-medrectangle-4"><span id="div-gpt-ad-fun_academy_fr-medrectangle-4-0" ezaw="728" ezah="90" style="position:relative;z-index:0;display:inline-block;padding:0;width:100%;max-width:1200px;margin-left:auto !important;margin-right:auto !important;min-height:90px;min-width:728px;" class="ezoic-ad"/></span></p>
<p>That&#8217;s what Triple Trouble 16-bit is all about – a fan-made game that reimagines the entirety of Triple Trouble as if it were made for Mega Drive/Genesis, in the wake of Sonic 3 &#038; Knuckles.  Along the way, you can see the key inspiration for another big Sonic revival in recent years: Sonic Mania.
</p>
<p><span id="ezoic-pub-ad-placeholder-130" class="ezoic-adpicker-ad"/><span class="ezoic-ad ezoic-at-0 large-mobile-banner-1 large-mobile-banner-1130 adtester-container adtester-container-130" data-ez-name="fun_academy_fr-large-mobile-banner-1"><span id="div-gpt-ad-fun_academy_fr-large-mobile-banner-1-0" ezaw="300" ezah="250" style="position:relative;z-index:0;display:inline-block;padding:0;min-height:250px;min-width:300px;" class="ezoic-ad"/></span></p>
<p>This 16-bit reimagining of Triple Trouble is ultimately still a fan game.  It doesn&#8217;t necessarily have the polish of an official release and falls on a few of the tried and true pitfalls of fan gaming – but damn it, it feels close to official quality and, most importantly, it&#8217;s well worth your time.  Especially if you consider the price of entry: free.</p>
<p>No Mega Drive emulator is required, as this is a PC executable coded from scratch that will run on even weaker PCs and run like a dream on the Steam Deck.  As far as legality goes, Sega has generally been happy to turn a blind eye to the community of Sonic game fans so long as they don&#8217;t charge for their efforts &#8211; indeed, it&#8217;s that community that raised key personnel who have then worked for the publisher.  on Sonic Mania, Origins and several other ports of classic games.  When it comes to this sort of thing, Sega is pretty cool. </p>
<p>16-bit Triple Trouble immediately skyrocketed in my top Sonic fan games, up there with titles like Before &#038; After the Sequel and the immortal Sonic Robo Blast 2. It&#8217;s a hell of an achievement, but it also something these titles don&#8217;t have.  t quite: it feels more authentic, in a way.<br />
<span id="ezoic-pub-ad-placeholder-150" class="ezoic-adpicker-ad"/><span class="ezoic-ad ezoic-at-0 large-mobile-banner-2 large-mobile-banner-2150 adtester-container adtester-container-150" data-ez-name="fun_academy_fr-large-mobile-banner-2"><span id="div-gpt-ad-fun_academy_fr-large-mobile-banner-2-0" ezaw="250" ezah="250" style="position:relative;z-index:0;display:inline-block;padding:0;width:100%;max-width:1200px;margin-left:auto !important;margin-right:auto !important;min-height:90px;min-width:728px;" class="ezoic-ad"/></span></p>
<p>That authenticity comes from the fact that it&#8217;s a remake of an existing Sonic game &#8211; even if the similarities between the original Triple Trouble and that remake are really rather superficial.  Some original gimmicks and stage ideas are intact, as are the sets themselves and the overall story.  But, really, the creative fans of this project, led by director and designer Noah N. Copeland, twisted and manipulated recognizable elements of the original game to fit a glorious new purpose.
</p>

<p>Primarily, this lens is a vehicle for vast helpings of delicious fan-service.  The game is now billed as a direct sequel to Sonic 3 &#038; Knuckles, picking up right where that adventure left off.  That means there&#8217;s a new introductory stage, a moody cinematic mini-level where Sonic and Tails race through the rubble of the Death Egg to find where Robotnik has crashed.  Stage transitions make the adventure seamless, as do new boss mechanics and new gimmicks like a snowboard stage that&#8217;s more reminiscent of Sonic Adventure&#8217;s take on the Ice Cap area.
</p>
<p>You&#8217;re constantly bombarded with new mechanics, as well as old stage gimmicks repurposed in interesting and inventive ways.  Along the way, the experience is peppered with dialogue-free 2D cutscenes, where lovingly crafted sprite work tells you everything you need to know – just like in Mania and S3K.  The cinematic flair on display, especially towards the end of the game when the story picks up speed, is brilliant.  He does more with less.
</p>
<p><span id="ezoic-pub-ad-placeholder-132" class="ezoic-adpicker-ad"/><span class="ezoic-ad ezoic-at-0 leader-3 leader-3132 adtester-container adtester-container-132" data-ez-name="fun_academy_fr-leader-3"><span id="div-gpt-ad-fun_academy_fr-leader-3-0" ezaw="300" ezah="250" style="position:relative;z-index:0;display:inline-block;padding:0;min-height:250px;min-width:300px;" class="ezoic-ad"/></span></p>
<p>The soundtrack is excellent too.  It mixes new versions of the music from the Game Gear version with new melodic additions and elements borrowed from other games.  Again, that&#8217;s the kind of fan service these obsessives are best at delivering &#8211; culminating in an insanely good Metal Sonic boss theme that weaves together every bit of music associated with the classic Sonic-era character, including understood the theme from the original Triple Trouble.
</p>
<figure>
<figcaption>The color palette is impeccable.</figcaption></figure>
<p>It&#8217;s just a brilliant experience.  It also reminds me of an idea: maybe a <strong>Sonic Mania 2</strong> could actually be based on that kind of experience – reimagining non-Mega Drive 2D Sonics in the style of the 2D series entries that really matter.  There are a lot of specific things the publisher could take from this game, really.  As always, Sonic fans are leading the way, and Sonic stewards would do well to pay attention.</p>
<p>If 16-bit Sonic Triple Trouble was a true full game released by Sega, it would teeter dangerously close to a 5-star VG247 review.  It&#8217;s not as good as Sonic Mania or S3K &#8211; but it&#8217;s probably now my third favorite 2D Sonic.  Which is sure to say something.  Kudos to those fans.  You have to play it.
</p>
</div>
<p>
We  want to  give thanks to the  writer of this  short article for this  remarkable  web content<br />
<br />
<a rel="nofollow noopener" target="_blank" href="https://www.fun-academy.fr/sonic-triple-trouble-16-bit-est-un-fan-game-gratuit-et-un-digne-successeur-de-sonic-mania">Sonic Triple Trouble 16-bit is a free fan game – and a worthy successor to Sonic Mania<br />
</a><br />
<br />
Our social media pages here and other pages related to them here.<a href="https://latestgamingnews.coolnspicy.com/related-pages/">https://latestgamingnews.coolnspicy.com/related-pages/</a></p>
";s:14:"date_timestamp";i:1660197541;}i:1;a:11:{s:5:"title";s:42:"GC 2022: Age of Empires IV present at Xbox";s:4:"link";s:87:"https://latestgamingnews.coolnspicy.com/sega/gc-2022-age-of-empires-iv-present-at-xbox/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Wed, 10 Aug 2022 14:56:50 +0000";s:8:"category";s:18:"SegaAgeEmpiresXbox";s:4:"guid";s:48:"https://latestgamingnews.coolnspicy.com/?p=26679";s:11:"description";s:560:"“We are delighted to be back at gamescom, which will take place in Cologne, Germany at the end of August. We will once again be able to meet the fans in person, for the first time since 2019! We&#8217;re especially looking forward to returning to the public area to reunite our fans and celebrate what&#8217;s ... <a title="GC 2022: Age of Empires IV present at Xbox" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/gc-2022-age-of-empires-iv-present-at-xbox/" aria-label="More on GC 2022: Age of Empires IV present at Xbox">Read more</a>";s:7:"content";a:1:{s:7:"encoded";s:8587:"<p></p>
<div>
<p><i>“We are delighted to be back at gamescom, which will take place in Cologne, Germany at the end of August. We will once again be able to meet the fans in person, for the first time since 2019!</i></p>
<p>We&#8217;re especially looking forward to returning to the public area to reunite our fans and celebrate what&#8217;s to come on Xbox.  At gamescom 2022, whether you&#8217;re physically attending the event or watching from home, you&#8217;ll learn more about the previously announced titles coming to Xbox in the next 12 months.</p>
<p>We&#8217;re also very excited to announce the return of Xbox FanFest.  For more details on this and our entire schedule for gamescom 2022, keep reading below.</p>
<p><b>The Xbox space</b></p>
<p>This year, the Xbox space will be back in Hall 8. You will be able to find 36 game stations there that will allow you to discover the titles coming to Xbox in the next 12 months, including several that will be available in the Game Pass from their launch.</p>
<p>If you&#8217;re lucky enough to attend the event in person, you can try out the latest games from Xbox Game Studios or check out their latest updates.  Here are some of the affected titles:</p>
<p>Penance (Obsidian Entertainment/Xbox Game Studios)</p>
<p>Age of Empires IV (Relic Entertainment &#038; World&#8217;s Edge / Xbox Game Studios)</p>
<p>Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios Publishing)</p>
<p>Sea of ​​Thieves (Rare Games / Xbox Game Studios)</p>
<p>Grounded (Obsidian Entertainment/Xbox Game Studios)</p>
<p>We will also be highlighting titles from our third-party publishing partners, some of which will be playable:</p>
<p>A Plague Tale: Requiem (Asobo Studio/Focus Entertainment)</p>
<p>Disney Dreamlight Valley (Gameloft)</p>
<p>Gunfire Reborn (Duoyi Games / 505 Games)</p>
<p>Inkulinati (Yaza Games / Daedalic Entertainment)</p>
<p>Last Case of Benedict Fox (Plot Twist Games / Rogue Games)</p>
<p>Lies of P (Neowiz)</p>
<p>Lightyear Frontier (Frame Break)</p>
<p>Planet of Lana (Wishfully / Thunderful)</p>
<p>You Suck at Parking (Happy Volcano)</p>
<p>Those who travel to the Xbox space will also be able to try the new Xbox app on the latest Samsung Smart TVs of 2022. It is in line with our mission: to allow you to play the titles you want, with whoever you want. and where you want it.</p>
<p>In addition to being able to try the latest games, you will have the chance to become the heroines and heroes of different games and to bring back souvenir photos.  For example, you can…</p>
<p>Come face to face with the first boss of Grounded, the Broodmother, an impressive spider 5 meters in diameter who can&#8217;t wait to take a selfie with you.</p>
<p>Walk the board in Sea of ​​Thieves.</p>
<p>Take on the Minecraft Legends Piglins.</p>
<p>Enter the battlefield of Age of Empires IV.</p>
<p>Take a selfie with Starfield&#8217;s robotic companion, VASCO.</p>
<p>We can&#8217;t wait to see your photos!</p>
<p>Xbox continues to believe that gaming should be <a rel="nofollow noopener" target="_blank" href="https://www.xbox.com/fr-fr/community/for-everyone">safe, inclusive and accessible to all</a>.  We therefore assure you that adaptive controllers will be available on request and that all areas of the Xbox space will be wheelchair accessible.</p>
<p>We are also happy to announce that Xbox is an official partner of the “gamescom goes green” program.  We have also collaborated with ClimatePartner to reduce CO2 consumption in our space.  We are also committed to waste prevention through the design of our space, our presence within it and its dismantling.  All of this is part of our commitment to our players and the industry: to responsibly reduce our impact on the environment.</p>
<p>You can find us in Hall 8 of the Koelnmesse, north entrance.  Come discover the Xbox universe!</p>
<p>Here are the opening hours of the public space:</p>
<p>Thursday August 25: 10 a.m. – 8 p.m.</p>
<p>Friday August 26: 10 a.m. – 8 p.m.</p>
<p>Saturday August 27: 9 a.m. – 8 p.m.</p>
<p>Sunday August 28: 9 a.m. – 8 p.m.</p>
<p><b>The Xbox Space stream at gamescom</b></p>
<p>It will take place live from the Xbox area at gamescom on Thursday August 25 from 2 p.m. to 8 p.m. and you will also be able to attend discussions with the developers during this special day.  You can expect developer interviews, gameplay from titles from Xbox Game Studios, including those from Mojang Studios, Obsidian Entertainment, and World&#8217;s Edge, as well as Xbox Game Studios Publishing and their partners Asobo Studio and games from our third-party partners.  Join us to learn more about the titles you&#8217;ve been waiting for the most.  Keep an eye on Xbox social media for the exact schedule for this stream, which will be revealed in the days leading up to gamescom.</p>
<p>Here is an overview of what you can expect:</p>
<p>Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios Publishing)</p>
<p>Gunfire Reborn (Duoyi Games / 505 Games)</p>
<p>Sea of ​​Thieves (Rare Games / Xbox Game Studios)</p>
<p>Lies of P (Neowiz)</p>
<p>High On Life (Squanch Games)</p>
<p>Grounded (Obsidian Entertainment/Xbox Game Studios)</p>
<p>Penance (Obsidian Entertainment/Xbox Game Studios)</p>
<p>A Plague Tale: Requiem (Asobo Studio/Focus Entertainment)</p>
<p>Minecraft Legends (Mojang Studios &#038; Blackbird Interactive / Xbox Game Studios)</p>
<p>Planet of Lana (Wishfully / Thunderful)</p>
<p>Age of Empires IV (Relic Entertainment &#038; World&#8217;s Edge / Xbox Game Studios)</p>
<p>The broadcast will be in English, but French subtitles will be available.  You can find it on <a rel="nofollow noopener" target="_blank" href="https://www.youtube.com/user/xboxfr">our YouTube channel</a>on <a rel="nofollow noopener" target="_blank" href="https://www.twitch.tv/xboxfrance">Twitch</a>, <a rel="nofollow noopener" target="_blank" href="https://fr-fr.facebook.com/xboxfr/">Facebook</a> and elsewhere.</p>
<p><b>Gamescom Xbox FanFest</b></p>
<p><b>Access to the Xbox space in preview</b></p>
<p>The Xbox FanFest will hold a special event before the public area opens on the Xbox area.  This will take place on Wednesday August 24 from 8 p.m. to 11 p.m. and will allow certain fans to access our space before the show opens.  There&#8217;s no better way to connect with the Xbox community.  You can together enjoy the activities available in our space, including meeting the creators of games.  For a chance to win two tickets to access the event, register on <a rel="nofollow noopener" target="_blank" href="https://www.xbox.com/fr-fr/community/fanfest">xbox.com/fanfest</a> and go to the exclusives page before August 16 at 8:59 a.m. French time.</p>
<p><b>Virtual meetings with the creators of Sea of ​​Thieves and Park Beyond</b></p>
<p>Can&#8217;t make it to gamescom this year?  No problem.  Xbox FanFest will host meetings with the teams from Sea of ​​Thieves and Park Beyond on Friday, August 26.  You can participate by joining a Microsoft Teams call.  These virtual experiences will allow you to interact directly with the creators to learn more about their games and their experiences in the industry.  For a chance to participate, register on <a rel="nofollow noopener" target="_blank" href="https://www.xbox.com/fr-fr/community/fanfest">xbox.com/fanfest</a> and choose the virtual meeting you would like to attend before August 16 at 8:59 a.m. French time.</p>
<p><b>Xbox social media coverage</b></p>
<p>To not miss any Xbox events during gamescom, stay tuned on <a rel="nofollow noopener" target="_blank" href="https://www.youtube.com/user/xboxfr">our YouTube channel</a>on <a rel="nofollow noopener" target="_blank" href="https://www.twitch.tv/xboxfrance" twitch="">Facebook</a> and <a rel="nofollow noopener" target="_blank" href="https://twitter.com/XboxFR?ref_src=twsrc%5egoogle|twcamp%5eserp|twgr%5eauthor">Twitter</a>.  We will use the hashtag #Xboxgamescom.&#8221;</p>
</div>
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We  want to  say thanks to the author of this  write-up for this  incredible  material<br />
<br />
<a rel="nofollow noopener" target="_blank" href="https://www.sega-mag.com/actualite/gc-2022-age-empires-iv-present-chez-xbox-36864">GC 2022: Age of Empires IV present at Xbox<br />
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";}s:7:"summary";s:560:"“We are delighted to be back at gamescom, which will take place in Cologne, Germany at the end of August. We will once again be able to meet the fans in person, for the first time since 2019! We&#8217;re especially looking forward to returning to the public area to reunite our fans and celebrate what&#8217;s ... <a title="GC 2022: Age of Empires IV present at Xbox" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/gc-2022-age-of-empires-iv-present-at-xbox/" aria-label="More on GC 2022: Age of Empires IV present at Xbox">Read more</a>";s:12:"atom_content";s:8587:"<p></p>
<div>
<p><i>“We are delighted to be back at gamescom, which will take place in Cologne, Germany at the end of August. We will once again be able to meet the fans in person, for the first time since 2019!</i></p>
<p>We&#8217;re especially looking forward to returning to the public area to reunite our fans and celebrate what&#8217;s to come on Xbox.  At gamescom 2022, whether you&#8217;re physically attending the event or watching from home, you&#8217;ll learn more about the previously announced titles coming to Xbox in the next 12 months.</p>
<p>We&#8217;re also very excited to announce the return of Xbox FanFest.  For more details on this and our entire schedule for gamescom 2022, keep reading below.</p>
<p><b>The Xbox space</b></p>
<p>This year, the Xbox space will be back in Hall 8. You will be able to find 36 game stations there that will allow you to discover the titles coming to Xbox in the next 12 months, including several that will be available in the Game Pass from their launch.</p>
<p>If you&#8217;re lucky enough to attend the event in person, you can try out the latest games from Xbox Game Studios or check out their latest updates.  Here are some of the affected titles:</p>
<p>Penance (Obsidian Entertainment/Xbox Game Studios)</p>
<p>Age of Empires IV (Relic Entertainment &#038; World&#8217;s Edge / Xbox Game Studios)</p>
<p>Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios Publishing)</p>
<p>Sea of ​​Thieves (Rare Games / Xbox Game Studios)</p>
<p>Grounded (Obsidian Entertainment/Xbox Game Studios)</p>
<p>We will also be highlighting titles from our third-party publishing partners, some of which will be playable:</p>
<p>A Plague Tale: Requiem (Asobo Studio/Focus Entertainment)</p>
<p>Disney Dreamlight Valley (Gameloft)</p>
<p>Gunfire Reborn (Duoyi Games / 505 Games)</p>
<p>Inkulinati (Yaza Games / Daedalic Entertainment)</p>
<p>Last Case of Benedict Fox (Plot Twist Games / Rogue Games)</p>
<p>Lies of P (Neowiz)</p>
<p>Lightyear Frontier (Frame Break)</p>
<p>Planet of Lana (Wishfully / Thunderful)</p>
<p>You Suck at Parking (Happy Volcano)</p>
<p>Those who travel to the Xbox space will also be able to try the new Xbox app on the latest Samsung Smart TVs of 2022. It is in line with our mission: to allow you to play the titles you want, with whoever you want. and where you want it.</p>
<p>In addition to being able to try the latest games, you will have the chance to become the heroines and heroes of different games and to bring back souvenir photos.  For example, you can…</p>
<p>Come face to face with the first boss of Grounded, the Broodmother, an impressive spider 5 meters in diameter who can&#8217;t wait to take a selfie with you.</p>
<p>Walk the board in Sea of ​​Thieves.</p>
<p>Take on the Minecraft Legends Piglins.</p>
<p>Enter the battlefield of Age of Empires IV.</p>
<p>Take a selfie with Starfield&#8217;s robotic companion, VASCO.</p>
<p>We can&#8217;t wait to see your photos!</p>
<p>Xbox continues to believe that gaming should be <a rel="nofollow noopener" target="_blank" href="https://www.xbox.com/fr-fr/community/for-everyone">safe, inclusive and accessible to all</a>.  We therefore assure you that adaptive controllers will be available on request and that all areas of the Xbox space will be wheelchair accessible.</p>
<p>We are also happy to announce that Xbox is an official partner of the “gamescom goes green” program.  We have also collaborated with ClimatePartner to reduce CO2 consumption in our space.  We are also committed to waste prevention through the design of our space, our presence within it and its dismantling.  All of this is part of our commitment to our players and the industry: to responsibly reduce our impact on the environment.</p>
<p>You can find us in Hall 8 of the Koelnmesse, north entrance.  Come discover the Xbox universe!</p>
<p>Here are the opening hours of the public space:</p>
<p>Thursday August 25: 10 a.m. – 8 p.m.</p>
<p>Friday August 26: 10 a.m. – 8 p.m.</p>
<p>Saturday August 27: 9 a.m. – 8 p.m.</p>
<p>Sunday August 28: 9 a.m. – 8 p.m.</p>
<p><b>The Xbox Space stream at gamescom</b></p>
<p>It will take place live from the Xbox area at gamescom on Thursday August 25 from 2 p.m. to 8 p.m. and you will also be able to attend discussions with the developers during this special day.  You can expect developer interviews, gameplay from titles from Xbox Game Studios, including those from Mojang Studios, Obsidian Entertainment, and World&#8217;s Edge, as well as Xbox Game Studios Publishing and their partners Asobo Studio and games from our third-party partners.  Join us to learn more about the titles you&#8217;ve been waiting for the most.  Keep an eye on Xbox social media for the exact schedule for this stream, which will be revealed in the days leading up to gamescom.</p>
<p>Here is an overview of what you can expect:</p>
<p>Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios Publishing)</p>
<p>Gunfire Reborn (Duoyi Games / 505 Games)</p>
<p>Sea of ​​Thieves (Rare Games / Xbox Game Studios)</p>
<p>Lies of P (Neowiz)</p>
<p>High On Life (Squanch Games)</p>
<p>Grounded (Obsidian Entertainment/Xbox Game Studios)</p>
<p>Penance (Obsidian Entertainment/Xbox Game Studios)</p>
<p>A Plague Tale: Requiem (Asobo Studio/Focus Entertainment)</p>
<p>Minecraft Legends (Mojang Studios &#038; Blackbird Interactive / Xbox Game Studios)</p>
<p>Planet of Lana (Wishfully / Thunderful)</p>
<p>Age of Empires IV (Relic Entertainment &#038; World&#8217;s Edge / Xbox Game Studios)</p>
<p>The broadcast will be in English, but French subtitles will be available.  You can find it on <a rel="nofollow noopener" target="_blank" href="https://www.youtube.com/user/xboxfr">our YouTube channel</a>on <a rel="nofollow noopener" target="_blank" href="https://www.twitch.tv/xboxfrance">Twitch</a>, <a rel="nofollow noopener" target="_blank" href="https://fr-fr.facebook.com/xboxfr/">Facebook</a> and elsewhere.</p>
<p><b>Gamescom Xbox FanFest</b></p>
<p><b>Access to the Xbox space in preview</b></p>
<p>The Xbox FanFest will hold a special event before the public area opens on the Xbox area.  This will take place on Wednesday August 24 from 8 p.m. to 11 p.m. and will allow certain fans to access our space before the show opens.  There&#8217;s no better way to connect with the Xbox community.  You can together enjoy the activities available in our space, including meeting the creators of games.  For a chance to win two tickets to access the event, register on <a rel="nofollow noopener" target="_blank" href="https://www.xbox.com/fr-fr/community/fanfest">xbox.com/fanfest</a> and go to the exclusives page before August 16 at 8:59 a.m. French time.</p>
<p><b>Virtual meetings with the creators of Sea of ​​Thieves and Park Beyond</b></p>
<p>Can&#8217;t make it to gamescom this year?  No problem.  Xbox FanFest will host meetings with the teams from Sea of ​​Thieves and Park Beyond on Friday, August 26.  You can participate by joining a Microsoft Teams call.  These virtual experiences will allow you to interact directly with the creators to learn more about their games and their experiences in the industry.  For a chance to participate, register on <a rel="nofollow noopener" target="_blank" href="https://www.xbox.com/fr-fr/community/fanfest">xbox.com/fanfest</a> and choose the virtual meeting you would like to attend before August 16 at 8:59 a.m. French time.</p>
<p><b>Xbox social media coverage</b></p>
<p>To not miss any Xbox events during gamescom, stay tuned on <a rel="nofollow noopener" target="_blank" href="https://www.youtube.com/user/xboxfr">our YouTube channel</a>on <a rel="nofollow noopener" target="_blank" href="https://www.twitch.tv/xboxfrance" twitch="">Facebook</a> and <a rel="nofollow noopener" target="_blank" href="https://twitter.com/XboxFR?ref_src=twsrc%5egoogle|twcamp%5eserp|twgr%5eauthor">Twitter</a>.  We will use the hashtag #Xboxgamescom.&#8221;</p>
</div>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script><br />
<br />
We  want to  say thanks to the author of this  write-up for this  incredible  material<br />
<br />
<a rel="nofollow noopener" target="_blank" href="https://www.sega-mag.com/actualite/gc-2022-age-empires-iv-present-chez-xbox-36864">GC 2022: Age of Empires IV present at Xbox<br />
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You can find our social media profiles , as well as the other related pages<a href="https://latestgamingnews.coolnspicy.com/related-pages/">https://latestgamingnews.coolnspicy.com/related-pages/</a></p>
";s:14:"date_timestamp";i:1660143410;}i:2;a:11:{s:5:"title";s:73:"The BnF video game collection, a “cultural heritage in its own right”";s:4:"link";s:112:"https://latestgamingnews.coolnspicy.com/sega/the-bnf-video-game-collection-a-cultural-heritage-in-its-own-right/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Wed, 10 Aug 2022 07:25:43 +0000";s:8:"category";s:43:"SegaBnFCollectionculturalgameheritagevidéo";s:4:"guid";s:48:"https://latestgamingnews.coolnspicy.com/?p=26606";s:11:"description";s:687:"Old books, films, sound documents&#8230; and also vintage video game consoles: with approximately 20,000 video game objects preserved, the National Library of France (BnF) has one of the largest collections of its kind, a &#8220;cultural heritage in its own right&#8221; which it preserves with care. To access the video game treasures of the BnF, you ... <a title="The BnF video game collection, a “cultural heritage in its own right”" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/the-bnf-video-game-collection-a-cultural-heritage-in-its-own-right/" aria-label="More on The BnF video game collection, a “cultural heritage in its own right”">Read more</a>";s:7:"content";a:1:{s:7:"encoded";s:4719:"<p></p>
<div>
<p>Old books, films, sound documents&#8230; and also vintage video game consoles: with approximately 20,000 video game objects preserved, the National Library of France (BnF) has one of the largest collections of its kind, a &#8220;cultural heritage in its own right&#8221; which it preserves with care.</p>
<p>To access the video game treasures of the BnF, you have to go to one of the four towers of the François-Mitterrand library in Paris.  With the imperative escort of a curator to cross the various security checks.</p>
<p>In the middle of the gramophones and jukeboxes of the Charles Cros reserve, two display cases house a dozen emblematic consoles from the history of video games, like the famous and especially the very rare Magnavox Odyssey, marketed in 1972 in the United States. -United.</p>
<p>&#8220;We keep these consoles to give future researchers, in tens or even hundreds of years, to understand how we could play these video games, what equipment was used&#8221;, explains Laurent Duplouy, head of the multimedia department in the dedicated department. of the National Library of France. </p>
<p>“For the BnF, the video game is as precious as the other types of preserved documents.  We pay the same attention to it, it is a cultural heritage in its own right,” he adds.</p>
<p>Still a fairly confidential mission of the BnF, the collection and preservation of the video game heritage can be explained by the law on the &#8220;legal deposit&#8221; of multimedia documents, dating from 1992.</p>
<p>If the text does not mention video games directly, it has included interactive software in this conservation device, and therefore by extension video game productions.  Each game title or version must be deposited at the BnF in two copies: one for preservation and the other for consultation.</p>
<p>With a team of 20 people dedicated to this mission, collection managers, storekeepers and also engineers, the BnF manages to collect 2,000 documents of this type each year.</p>
<p><b>Dematerialization</b> </p>
<p>After the consoles, head a few floors lower to discover the thousands of games stored in the conservation galleries, plunged into darkness at a constant temperature of 19 degrees and protected from humidity.</p>
<p>Repackaged in neutral boxes, each game has its rating to be indexed in the general catalog of the library.</p>
<p>From Adibou, the famous educational game, to the first opus of Tomb Raider, which made the character of Lara Croft famous all over the world, through the latest episodes of the adventure game Assassin&#8217;s Creed, all genres are represented on all possible media (cartridges, diskettes, CD-Rom, etc.).</p>
<p>But how do you keep these games forever when physical media degrade over time and technological obsolescence threatens them? </p>
<p>Thanks to the digitization of analog games and &#8220;emulators&#8221;, this software developed by communities of enthusiasts who allow old games to be played on recent computers, explains Laurent Duplouy.</p>
<p>  &#8220;We have two engineers in the multimedia department who constantly monitor these issues to find emulators, make them work and match them with our collections,&#8221; he says.</p>
<p>Another issue to come for the curators of the BnF: the dematerialization of games (“cloud gaming”) which is increasingly becoming the dominant video game model, like the game phenomenon Fortnite, accessible only online on a dedicated platform and through regular updates.</p>
<p>&#8220;We are in negotiations with publishers and certain platforms to find a way to recover games on legal deposit in their dematerialized form&#8221;, assures the manager, admitting the technical limits posed by this new model.</p>
<p>Source: AFP</p>
</div>
<p>Old books, films, sound documents&#8230; and also vintage video game consoles: with approximately 20,000 video game objects preserved, the National Library of France (BnF) has one of the largest collections of its kind, a &#8220;cultural heritage in its own right&#8221; which it preserves with care. To access the video game treasures of the BnF,&#8230;</p>
<p>
We  would love to  say thanks to the author of this  short article for this  remarkable content<br />
<br />
<a rel="nofollow noopener" target="_blank" href="https://www.lorientlejour.com/article/1308047/la-collection-de-jeux-video-de-la-bnf-un-patrimoine-culturel-a-part-entiere-.html">The BnF video game collection, a “cultural heritage in its own right”<br />
</a><br />
<br />
Our social media profiles here and other pages on related topics here.<a href="https://latestgamingnews.coolnspicy.com/related-pages/">https://latestgamingnews.coolnspicy.com/related-pages/</a></p>
";}s:7:"summary";s:687:"Old books, films, sound documents&#8230; and also vintage video game consoles: with approximately 20,000 video game objects preserved, the National Library of France (BnF) has one of the largest collections of its kind, a &#8220;cultural heritage in its own right&#8221; which it preserves with care. To access the video game treasures of the BnF, you ... <a title="The BnF video game collection, a “cultural heritage in its own right”" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/the-bnf-video-game-collection-a-cultural-heritage-in-its-own-right/" aria-label="More on The BnF video game collection, a “cultural heritage in its own right”">Read more</a>";s:12:"atom_content";s:4719:"<p></p>
<div>
<p>Old books, films, sound documents&#8230; and also vintage video game consoles: with approximately 20,000 video game objects preserved, the National Library of France (BnF) has one of the largest collections of its kind, a &#8220;cultural heritage in its own right&#8221; which it preserves with care.</p>
<p>To access the video game treasures of the BnF, you have to go to one of the four towers of the François-Mitterrand library in Paris.  With the imperative escort of a curator to cross the various security checks.</p>
<p>In the middle of the gramophones and jukeboxes of the Charles Cros reserve, two display cases house a dozen emblematic consoles from the history of video games, like the famous and especially the very rare Magnavox Odyssey, marketed in 1972 in the United States. -United.</p>
<p>&#8220;We keep these consoles to give future researchers, in tens or even hundreds of years, to understand how we could play these video games, what equipment was used&#8221;, explains Laurent Duplouy, head of the multimedia department in the dedicated department. of the National Library of France. </p>
<p>“For the BnF, the video game is as precious as the other types of preserved documents.  We pay the same attention to it, it is a cultural heritage in its own right,” he adds.</p>
<p>Still a fairly confidential mission of the BnF, the collection and preservation of the video game heritage can be explained by the law on the &#8220;legal deposit&#8221; of multimedia documents, dating from 1992.</p>
<p>If the text does not mention video games directly, it has included interactive software in this conservation device, and therefore by extension video game productions.  Each game title or version must be deposited at the BnF in two copies: one for preservation and the other for consultation.</p>
<p>With a team of 20 people dedicated to this mission, collection managers, storekeepers and also engineers, the BnF manages to collect 2,000 documents of this type each year.</p>
<p><b>Dematerialization</b> </p>
<p>After the consoles, head a few floors lower to discover the thousands of games stored in the conservation galleries, plunged into darkness at a constant temperature of 19 degrees and protected from humidity.</p>
<p>Repackaged in neutral boxes, each game has its rating to be indexed in the general catalog of the library.</p>
<p>From Adibou, the famous educational game, to the first opus of Tomb Raider, which made the character of Lara Croft famous all over the world, through the latest episodes of the adventure game Assassin&#8217;s Creed, all genres are represented on all possible media (cartridges, diskettes, CD-Rom, etc.).</p>
<p>But how do you keep these games forever when physical media degrade over time and technological obsolescence threatens them? </p>
<p>Thanks to the digitization of analog games and &#8220;emulators&#8221;, this software developed by communities of enthusiasts who allow old games to be played on recent computers, explains Laurent Duplouy.</p>
<p>  &#8220;We have two engineers in the multimedia department who constantly monitor these issues to find emulators, make them work and match them with our collections,&#8221; he says.</p>
<p>Another issue to come for the curators of the BnF: the dematerialization of games (“cloud gaming”) which is increasingly becoming the dominant video game model, like the game phenomenon Fortnite, accessible only online on a dedicated platform and through regular updates.</p>
<p>&#8220;We are in negotiations with publishers and certain platforms to find a way to recover games on legal deposit in their dematerialized form&#8221;, assures the manager, admitting the technical limits posed by this new model.</p>
<p>Source: AFP</p>
</div>
<p>Old books, films, sound documents&#8230; and also vintage video game consoles: with approximately 20,000 video game objects preserved, the National Library of France (BnF) has one of the largest collections of its kind, a &#8220;cultural heritage in its own right&#8221; which it preserves with care. To access the video game treasures of the BnF,&#8230;</p>
<p>
We  would love to  say thanks to the author of this  short article for this  remarkable content<br />
<br />
<a rel="nofollow noopener" target="_blank" href="https://www.lorientlejour.com/article/1308047/la-collection-de-jeux-video-de-la-bnf-un-patrimoine-culturel-a-part-entiere-.html">The BnF video game collection, a “cultural heritage in its own right”<br />
</a><br />
<br />
Our social media profiles here and other pages on related topics here.<a href="https://latestgamingnews.coolnspicy.com/related-pages/">https://latestgamingnews.coolnspicy.com/related-pages/</a></p>
";s:14:"date_timestamp";i:1660116343;}i:3;a:11:{s:5:"title";s:47:"Review: Valis: The Fantasm Soldier (Mega Drive)";s:4:"link";s:89:"https://latestgamingnews.coolnspicy.com/sega/review-valis-the-fantasm-soldier-mega-drive/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Tue, 09 Aug 2022 23:53:56 +0000";s:8:"category";s:38:"SegadriveFantasmMegareviewSoldierValis";s:4:"guid";s:48:"https://latestgamingnews.coolnspicy.com/?p=26567";s:11:"description";s:594:"Suitcase is a saga born on MSX in 1986, but which includes four episodes, whose favorite console will be the NEC PCEngine. On Mega Drive, this series will be released in a completely unlikely chronological order, an episode has been deeply modified, and an episode has even been completely zapped. Short summary, you will understand. ... <a title="Review: Valis: The Fantasm Soldier (Mega Drive)" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/review-valis-the-fantasm-soldier-mega-drive/" aria-label="More on Review: Valis: The Fantasm Soldier (Mega Drive)">Read more</a>";s:7:"content";a:1:{s:7:"encoded";s:13224:"<p></p>
<div>
<p class="Standard" style="text-align:justify"><em><strong>Suitcase</strong> is a saga born on <strong>MSX</strong> in 1986, but which includes four episodes, whose favorite console will be the <strong>NEC PCEngine</strong>.  On Mega Drive, this series will be released in a completely unlikely chronological order, an episode has been deeply modified, and an episode has even been completely zapped.  Short summary, you will understand.</em></p>
<p>First episode to be released on Mega Drive, <strong>Valis: the Fantasm Soldier </strong>(thus the 1st episode created) arrives at the beginning of 1991.</p>
<p>Then Valis III a few months later still in 1991, (thus the 3rd episode).</p>
<p>Finally in 1992, we will welcome Syd of Valis which is in fact the risky adaptation of <strong><em>Suitcase II</em></strong>  but in format <em>Super Deformed</em>.  I do not know why <strong>Telenet Japan</strong> decided to destroy their game by putting a children&#8217;s title on Mega Drive, and not very successful at that&#8230;</p>
<p>Cherry on the cake, <em><strong>Suitcase IV</strong></em>  will never see the light of day <strong>Mega Drive</strong> but will be adapted on the <strong>super nintendo</strong>while the other episodes do not exist on this console.</p>
<p>In short, you will understand, a hell of a mess.</p>
<p>To tell you the truth, I myself discovered the series with <em><strong>Suitcase III </strong></em>in 1991 in Japanese import, and I made myself <strong><em>Suitcase</em></strong>  then, to make me <strong><em>Syd of Valis</em></strong>  in the 3rd game, and finish much later with <em><strong>Suitcase IV</strong></em>.  Unfortunately, I haven&#8217;t had the opportunity to play yet. <strong><em>Suitcase II</em></strong>  on PCEngine.</p>
<p>But let&#8217;s get back to the title that interests us more particularly today, the first part of the story of <em><strong>Suitcase</strong></em>  entitled <em><strong>The Fantasm Soldier</strong></em>.</p>
<p>This game, which is not taken from a Japanese manga, nevertheless takes all the ingredients.  Irresistibly reminding of <em><strong>Sailor Moon</strong></em>this game of <strong>Telenet Japan</strong>to whom we owe certain marvels such as Gaiares or <strong><em>Traysia</em></strong>will combine their experience of shoot &#8217;em up, with a touch of platforming and a large dose of manga-style narration.</p>
<p>For the general culture, know that <strong>Telenet Japan</strong> then sold the license <em><strong>Suitcase</strong></em>  so that it is adapted <em>hentai</em>… I never had the opportunity to see the result, but I find it really sad that a game with such a screenplay background and a real identity is thus seen reduced to making young Japanese people fantasize.  But hey, after all, maybe it was his destiny, the game being called &#8220;the Fantasm Soldier&#8221;&#8230;</p>
<h4>The fantasy of Japanese schoolgirls?<br /> </h4>
<p>The cover of <strong><em>Suitcase</em></strong>  is sober but terribly beautiful I find.  We see on the front the young Yuko in her schoolgirl costume and her long blue hair.  We find it on the back facing what seems to be the big bad of the game. On the other hand, forget the American box of the game, a real disaster.  I don&#8217;t know who drew the heroine on this US cover but I think I would have done much better when I was a teenager.  A disaster, as often.</p>
<p>If the title &#8220;The Fantasm Soldier&#8221; could evoke a whole bunch of preconceived ideas about this game, it will ultimately be nothing, except indeed the warrior costume that Xena would not have denied.  In reality, the term &#8220;Fantasm&#8221; in the title is distorted in its translation, since it will in fact be a question of evoking the &#8220;dream&#8221; or the &#8220;fantasy&#8221; world, and therefore has no connection with any link sexual.</p>
<p>So let&#8217;s go back to the game scenario.</p>
<p>It all starts in Japan.  Yuko, a young schoolgirl, has a strange dream in which the world is in danger and in the grip of climatic upheavals.  The next day she notices that a deluge is falling on the city and strangely resembles her prediction.  Reiko, a friend, tells him that she plans to leave town and bids him farewell, all against the backdrop of mysterious motives.</p>
<p>Right after this encounter, a demon appears out of nowhere and tries to attack Yuko.  A voice from nowhere tells her that she can defend herself and a magic sword called &#8220;Valis&#8221; appears.  Decked out in this blade, she will cross the city in search of the truth.</p>
<p>Yuko will end up meeting Queen Valia of &#8220;Fantasy World&#8221; (which will also be translated as &#8220;Dreamland&#8221; in the following parts) who tells her that the human world and the &#8220;fantasy&#8221; world are in danger.  An evil king known as Rogles uses the power of Yin (the famous Yin and Yang) to seize power, and at the same time managed to break and split the power of Yang into several stones, the famous &#8221; Fantasy Jewels”.  Its five chief generals are in possession of a stone and carry out the vile plans of their emperor.</p>
<p>Unfortunately the warriors of the &#8220;fantasy&#8221; world cannot act because under the influence of the hypnotic power of Rogles.  So Valia had to find a warrior from the human world to help her in her task.</p>
<p>Here is in a few lines how our heroine Yuko will find herself in the middle of a war threatening the balance of the worlds.  Without wanting to spoil the story, know that during the adventure we will see Reiko, her best friend, in unfortunate circumstances.</p>
<p><strong><em>Suitcase</em></strong>  first of the name, like all the episodes which will follow one another (<em><strong>Syd of Valis</strong></em>  except) forcefully uses manga culture.  Understand by this that the intro lasting almost 5 minutes, as well as a few scenes between the levels, will tell you about the adventure through animated cutscenes like a real little cartoon.</p>
<p>Of course the Mega Drive could not claim to do as well as the PC Engine CD rom, but the result is frankly successful and this saga remains one of the few to offer so many cinematics on the machine and with such quality. <em><strong>Suitcase III</strong></em>  being the top of the top on Mega Drive…</p>
<h4>And my red and yellow polka dot socks<br /> </h4>
<p>Ah, the blessed era of Dorothée, her cult songs, but above all her show offering Japanese anime.  Well, the censorship and the abominable translations spoiled the party a bit, but let&#8217;s bet that at that age, we were much less difficult&#8230;</p>
<p>After the beautiful intro described above, the game immediately begins with horizontal scrolling where you play as Yuko in her school uniform, Valis sword in hand.  You walk the streets of the city, jump from roof to roof, and even go to a subway entrance to meet the first boss, the famous demon who was trying to devour you earlier.</p>
<p><em><strong>Suitcase </strong></em>is therefore a side-scrolling action game with a platforming edge.  You advance, strike, and jump.</p>
<p>A button is used to jump, another to hit.  If you long press the button on the sword, it concentrates to work its magic (but you will have to acquire a power later in the game, I will come back to this).  A key up and jump allows you to jump higher, while if you press C you do a slide / roll, very effective for crossing certain ravines or avoiding blows.</p>
<p>An HP gauge is visible at the top of the screen as well as an MP (magic) gauge that you can fill with options scattered throughout the game. You start the game with three lives but “one ups” are hidden here and there.  Similarly, you can catch up to 3 power ups making your sword more effective.</p>
<p>If at the start of the game your blows will be melee, with a first power up, your sword will launch balls of energy at a distance, which multiply with the power ups.  The game does not offer any guard system, so you will have to be particularly vigilant about enemy attacks or projectiles sent to you.</p>
<p>To gain power or restore your energy and magic, you will have to destroy artifacts scattered throughout the levels, like a Castlevania.  In each level you will be able to find a new sword that will have its own attack.</p>
<p>With each defeated boss you will win a ring containing the power of the &#8220;Fantasm Jewels&#8221; which you can therefore trigger if you have enough MP.  In the package you will have a flame dragon that will protect you for a short time, ice projectiles that go in all directions, or other effective multidirectional shots.  This choice of powers is made from an inventory menu.</p>
<p>You will therefore cross a total of seven rather linear levels, except for levels 3 and 7 which are labyrinths with chasms or other traps to avoid.  If the first serves as an introduction to Yuko&#8217;s story and takes place in our world in Japan, the others will be places in &#8220;Fantasy World&#8221; such as the top of a snow-capped mountain, the interior of an erupting volcano , the side of the volcano, a cursed forest or a temple in ruins to end with the castle of Emperor Rogles.  Each level will end with a boss.</p>
<h4>Is the technique up to the seductive Yuko?<br /> </h4>
<p>Let&#8217;s already remember that this is the first part of the saga on Mega Drive and that it is the adaptation of the 8-bit NES and MSX versions.  The Nec PC Engine CD Rom version will be released a year later and will benefit from much more beautiful animated sequences and digitized voices.  It will also correct some defects of the title, such as the slowness of our character (but I will come back to this), while offering a different color palette.</p>
<p><strong><em>Suitcase</em></strong>, first of the name, is therefore a title technically in the average but which we clearly feel that it comes from 8-bit versions.  Whether by the choice of colors, or the often very &#8220;square&#8221; side of the decorations that surround us.</p>
<p>The title also suffers from a few problems such as very perfectible collision management with sprites (or our character) which can “disappear” when hit.  These disappearances of sprites are quite frequent when there are too many elements on the screen (especially a lot of projectiles).</p>
<p>On the other hand the animation of our heroine, even if it is relatively well broken down, is really slow.  If you look at the PC Engine CD Rom version, you will see that they have greatly modified this aspect of the game, making our heroine more agile and fast.  With a game that still requires some reflexes to avoid enemy fire or obstacles, this slowness can often seem painful.</p>
<p>The gameplay also shows many flaws with risky jump management, especially if you want to reach distant platforms.  The best solution is ultimately to slide into the void to reach the other side of the abyss.  This lack of responsiveness in the jumps will also be a recurring problem in the saga <strong><em>Suitcase</em></strong>.  Fortunately, the platform phases are not numerous, but do not expect to avoid enemies by jumping, at least not easily.</p>
<p>But let&#8217;s not tarnish the picture too much.  The rigidity of the gameplay does not prevent having a good time with this title which pushes us to move forward, if only to admire the cutscenes.  Much fewer than in <em><strong>Suitcase III</strong></em>, they are no less successful.  All served by a rather nice soundtrack that sticks well to the universe.</p>
<p>To finish on this purely technical chapter, the decorations display some parallel scrollings bringing a little depth in certain levels.  The enemies are varied, changing with each level, and the bosses will give you a bit of a headache without being insurmountable.  Besides, the game is intended to be relatively easy, at least it won&#8217;t give players used to this type of action game a sweat.</p>
<p><strong><em>Suitcase</em> is the first episode of a saga that deserves to be known.  Laying the beginnings of a well-constructed story and above all served by quality cinematics, <em>Valis The Fantasm Soldier</em> is necessarily the least &#8220;successful&#8221; opus but remains a good little action game.  It will therefore be necessary to ignore its aging technique, its somewhat soft gameplay and its few collision problems to get to know this saga which remains dear to my heart as a gamer.</strong></p>
<p><strong>Not existing in European version, you will have to be satisfied with the Japanese or US version which for once does not seem to have too abominable translations (in spite of obvious errors and an awful box).</strong></p>
</div>
<p>
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<br />
<a rel="nofollow noopener" target="_blank" href="https://www.sega-mag.com/test/test-valis-fantasm-soldier-36856">Review: Valis: The Fantasm Soldier (Mega Drive)<br />
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";}s:7:"summary";s:594:"Suitcase is a saga born on MSX in 1986, but which includes four episodes, whose favorite console will be the NEC PCEngine. On Mega Drive, this series will be released in a completely unlikely chronological order, an episode has been deeply modified, and an episode has even been completely zapped. Short summary, you will understand. ... <a title="Review: Valis: The Fantasm Soldier (Mega Drive)" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/review-valis-the-fantasm-soldier-mega-drive/" aria-label="More on Review: Valis: The Fantasm Soldier (Mega Drive)">Read more</a>";s:12:"atom_content";s:13224:"<p></p>
<div>
<p class="Standard" style="text-align:justify"><em><strong>Suitcase</strong> is a saga born on <strong>MSX</strong> in 1986, but which includes four episodes, whose favorite console will be the <strong>NEC PCEngine</strong>.  On Mega Drive, this series will be released in a completely unlikely chronological order, an episode has been deeply modified, and an episode has even been completely zapped.  Short summary, you will understand.</em></p>
<p>First episode to be released on Mega Drive, <strong>Valis: the Fantasm Soldier </strong>(thus the 1st episode created) arrives at the beginning of 1991.</p>
<p>Then Valis III a few months later still in 1991, (thus the 3rd episode).</p>
<p>Finally in 1992, we will welcome Syd of Valis which is in fact the risky adaptation of <strong><em>Suitcase II</em></strong>  but in format <em>Super Deformed</em>.  I do not know why <strong>Telenet Japan</strong> decided to destroy their game by putting a children&#8217;s title on Mega Drive, and not very successful at that&#8230;</p>
<p>Cherry on the cake, <em><strong>Suitcase IV</strong></em>  will never see the light of day <strong>Mega Drive</strong> but will be adapted on the <strong>super nintendo</strong>while the other episodes do not exist on this console.</p>
<p>In short, you will understand, a hell of a mess.</p>
<p>To tell you the truth, I myself discovered the series with <em><strong>Suitcase III </strong></em>in 1991 in Japanese import, and I made myself <strong><em>Suitcase</em></strong>  then, to make me <strong><em>Syd of Valis</em></strong>  in the 3rd game, and finish much later with <em><strong>Suitcase IV</strong></em>.  Unfortunately, I haven&#8217;t had the opportunity to play yet. <strong><em>Suitcase II</em></strong>  on PCEngine.</p>
<p>But let&#8217;s get back to the title that interests us more particularly today, the first part of the story of <em><strong>Suitcase</strong></em>  entitled <em><strong>The Fantasm Soldier</strong></em>.</p>
<p>This game, which is not taken from a Japanese manga, nevertheless takes all the ingredients.  Irresistibly reminding of <em><strong>Sailor Moon</strong></em>this game of <strong>Telenet Japan</strong>to whom we owe certain marvels such as Gaiares or <strong><em>Traysia</em></strong>will combine their experience of shoot &#8217;em up, with a touch of platforming and a large dose of manga-style narration.</p>
<p>For the general culture, know that <strong>Telenet Japan</strong> then sold the license <em><strong>Suitcase</strong></em>  so that it is adapted <em>hentai</em>… I never had the opportunity to see the result, but I find it really sad that a game with such a screenplay background and a real identity is thus seen reduced to making young Japanese people fantasize.  But hey, after all, maybe it was his destiny, the game being called &#8220;the Fantasm Soldier&#8221;&#8230;</p>
<h4>The fantasy of Japanese schoolgirls?<br /> </h4>
<p>The cover of <strong><em>Suitcase</em></strong>  is sober but terribly beautiful I find.  We see on the front the young Yuko in her schoolgirl costume and her long blue hair.  We find it on the back facing what seems to be the big bad of the game. On the other hand, forget the American box of the game, a real disaster.  I don&#8217;t know who drew the heroine on this US cover but I think I would have done much better when I was a teenager.  A disaster, as often.</p>
<p>If the title &#8220;The Fantasm Soldier&#8221; could evoke a whole bunch of preconceived ideas about this game, it will ultimately be nothing, except indeed the warrior costume that Xena would not have denied.  In reality, the term &#8220;Fantasm&#8221; in the title is distorted in its translation, since it will in fact be a question of evoking the &#8220;dream&#8221; or the &#8220;fantasy&#8221; world, and therefore has no connection with any link sexual.</p>
<p>So let&#8217;s go back to the game scenario.</p>
<p>It all starts in Japan.  Yuko, a young schoolgirl, has a strange dream in which the world is in danger and in the grip of climatic upheavals.  The next day she notices that a deluge is falling on the city and strangely resembles her prediction.  Reiko, a friend, tells him that she plans to leave town and bids him farewell, all against the backdrop of mysterious motives.</p>
<p>Right after this encounter, a demon appears out of nowhere and tries to attack Yuko.  A voice from nowhere tells her that she can defend herself and a magic sword called &#8220;Valis&#8221; appears.  Decked out in this blade, she will cross the city in search of the truth.</p>
<p>Yuko will end up meeting Queen Valia of &#8220;Fantasy World&#8221; (which will also be translated as &#8220;Dreamland&#8221; in the following parts) who tells her that the human world and the &#8220;fantasy&#8221; world are in danger.  An evil king known as Rogles uses the power of Yin (the famous Yin and Yang) to seize power, and at the same time managed to break and split the power of Yang into several stones, the famous &#8221; Fantasy Jewels”.  Its five chief generals are in possession of a stone and carry out the vile plans of their emperor.</p>
<p>Unfortunately the warriors of the &#8220;fantasy&#8221; world cannot act because under the influence of the hypnotic power of Rogles.  So Valia had to find a warrior from the human world to help her in her task.</p>
<p>Here is in a few lines how our heroine Yuko will find herself in the middle of a war threatening the balance of the worlds.  Without wanting to spoil the story, know that during the adventure we will see Reiko, her best friend, in unfortunate circumstances.</p>
<p><strong><em>Suitcase</em></strong>  first of the name, like all the episodes which will follow one another (<em><strong>Syd of Valis</strong></em>  except) forcefully uses manga culture.  Understand by this that the intro lasting almost 5 minutes, as well as a few scenes between the levels, will tell you about the adventure through animated cutscenes like a real little cartoon.</p>
<p>Of course the Mega Drive could not claim to do as well as the PC Engine CD rom, but the result is frankly successful and this saga remains one of the few to offer so many cinematics on the machine and with such quality. <em><strong>Suitcase III</strong></em>  being the top of the top on Mega Drive…</p>
<h4>And my red and yellow polka dot socks<br /> </h4>
<p>Ah, the blessed era of Dorothée, her cult songs, but above all her show offering Japanese anime.  Well, the censorship and the abominable translations spoiled the party a bit, but let&#8217;s bet that at that age, we were much less difficult&#8230;</p>
<p>After the beautiful intro described above, the game immediately begins with horizontal scrolling where you play as Yuko in her school uniform, Valis sword in hand.  You walk the streets of the city, jump from roof to roof, and even go to a subway entrance to meet the first boss, the famous demon who was trying to devour you earlier.</p>
<p><em><strong>Suitcase </strong></em>is therefore a side-scrolling action game with a platforming edge.  You advance, strike, and jump.</p>
<p>A button is used to jump, another to hit.  If you long press the button on the sword, it concentrates to work its magic (but you will have to acquire a power later in the game, I will come back to this).  A key up and jump allows you to jump higher, while if you press C you do a slide / roll, very effective for crossing certain ravines or avoiding blows.</p>
<p>An HP gauge is visible at the top of the screen as well as an MP (magic) gauge that you can fill with options scattered throughout the game. You start the game with three lives but “one ups” are hidden here and there.  Similarly, you can catch up to 3 power ups making your sword more effective.</p>
<p>If at the start of the game your blows will be melee, with a first power up, your sword will launch balls of energy at a distance, which multiply with the power ups.  The game does not offer any guard system, so you will have to be particularly vigilant about enemy attacks or projectiles sent to you.</p>
<p>To gain power or restore your energy and magic, you will have to destroy artifacts scattered throughout the levels, like a Castlevania.  In each level you will be able to find a new sword that will have its own attack.</p>
<p>With each defeated boss you will win a ring containing the power of the &#8220;Fantasm Jewels&#8221; which you can therefore trigger if you have enough MP.  In the package you will have a flame dragon that will protect you for a short time, ice projectiles that go in all directions, or other effective multidirectional shots.  This choice of powers is made from an inventory menu.</p>
<p>You will therefore cross a total of seven rather linear levels, except for levels 3 and 7 which are labyrinths with chasms or other traps to avoid.  If the first serves as an introduction to Yuko&#8217;s story and takes place in our world in Japan, the others will be places in &#8220;Fantasy World&#8221; such as the top of a snow-capped mountain, the interior of an erupting volcano , the side of the volcano, a cursed forest or a temple in ruins to end with the castle of Emperor Rogles.  Each level will end with a boss.</p>
<h4>Is the technique up to the seductive Yuko?<br /> </h4>
<p>Let&#8217;s already remember that this is the first part of the saga on Mega Drive and that it is the adaptation of the 8-bit NES and MSX versions.  The Nec PC Engine CD Rom version will be released a year later and will benefit from much more beautiful animated sequences and digitized voices.  It will also correct some defects of the title, such as the slowness of our character (but I will come back to this), while offering a different color palette.</p>
<p><strong><em>Suitcase</em></strong>, first of the name, is therefore a title technically in the average but which we clearly feel that it comes from 8-bit versions.  Whether by the choice of colors, or the often very &#8220;square&#8221; side of the decorations that surround us.</p>
<p>The title also suffers from a few problems such as very perfectible collision management with sprites (or our character) which can “disappear” when hit.  These disappearances of sprites are quite frequent when there are too many elements on the screen (especially a lot of projectiles).</p>
<p>On the other hand the animation of our heroine, even if it is relatively well broken down, is really slow.  If you look at the PC Engine CD Rom version, you will see that they have greatly modified this aspect of the game, making our heroine more agile and fast.  With a game that still requires some reflexes to avoid enemy fire or obstacles, this slowness can often seem painful.</p>
<p>The gameplay also shows many flaws with risky jump management, especially if you want to reach distant platforms.  The best solution is ultimately to slide into the void to reach the other side of the abyss.  This lack of responsiveness in the jumps will also be a recurring problem in the saga <strong><em>Suitcase</em></strong>.  Fortunately, the platform phases are not numerous, but do not expect to avoid enemies by jumping, at least not easily.</p>
<p>But let&#8217;s not tarnish the picture too much.  The rigidity of the gameplay does not prevent having a good time with this title which pushes us to move forward, if only to admire the cutscenes.  Much fewer than in <em><strong>Suitcase III</strong></em>, they are no less successful.  All served by a rather nice soundtrack that sticks well to the universe.</p>
<p>To finish on this purely technical chapter, the decorations display some parallel scrollings bringing a little depth in certain levels.  The enemies are varied, changing with each level, and the bosses will give you a bit of a headache without being insurmountable.  Besides, the game is intended to be relatively easy, at least it won&#8217;t give players used to this type of action game a sweat.</p>
<p><strong><em>Suitcase</em> is the first episode of a saga that deserves to be known.  Laying the beginnings of a well-constructed story and above all served by quality cinematics, <em>Valis The Fantasm Soldier</em> is necessarily the least &#8220;successful&#8221; opus but remains a good little action game.  It will therefore be necessary to ignore its aging technique, its somewhat soft gameplay and its few collision problems to get to know this saga which remains dear to my heart as a gamer.</strong></p>
<p><strong>Not existing in European version, you will have to be satisfied with the Japanese or US version which for once does not seem to have too abominable translations (in spite of obvious errors and an awful box).</strong></p>
</div>
<p>
We  want to  give thanks to the  writer of this  short article for this awesome content<br />
<br />
<a rel="nofollow noopener" target="_blank" href="https://www.sega-mag.com/test/test-valis-fantasm-soldier-36856">Review: Valis: The Fantasm Soldier (Mega Drive)<br />
</a><br />
<br />
Check out our social media profiles and the other related pages<a href="https://latestgamingnews.coolnspicy.com/related-pages/">https://latestgamingnews.coolnspicy.com/related-pages/</a></p>
";s:14:"date_timestamp";i:1660089236;}i:4;a:11:{s:5:"title";s:90:"After Sonic, this cult video game character will be entitled to his live-action adaptation";s:4:"link";s:135:"https://latestgamingnews.coolnspicy.com/sega/after-sonic-this-cult-video-game-character-will-be-entitled-to-his-live-action-adaptation/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Tue, 09 Aug 2022 16:22:00 +0000";s:8:"category";s:60:"SegaAdaptationcharactercultentitledgameliveactionSONICvidéo";s:4:"guid";s:48:"https://latestgamingnews.coolnspicy.com/?p=26484";s:11:"description";s:722:"The video games continue to mix with the film and television industry, evidenced by the growing number of cult licenses video games that are adapted, whether in film or in series. And lately, after the film adaptation of the famous Sega character, sonicfans learned that another iconic character of the video game world was going ... <a title="After Sonic, this cult video game character will be entitled to his live-action adaptation" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/after-sonic-this-cult-video-game-character-will-be-entitled-to-his-live-action-adaptation/" aria-label="More on After Sonic, this cult video game character will be entitled to his live-action adaptation">Read more</a>";s:7:"content";a:1:{s:7:"encoded";s:4958:"<p></p>
<div id="content-body">
<p style="font-weight:bold;">The <strong>video games</strong> continue to mix with the film and television industry, evidenced by the growing number of <strong>cult licenses</strong> video games that are adapted, whether in <strong>film</strong> or in <strong>series</strong>.  And lately, after the film adaptation of the famous Sega character, <em>sonic</em>fans learned that another <strong>iconic character</strong> of the video game world was going to be entitled to a whole new<strong> live action movie</strong>.</p>
<p><picture><source  type="image/webp"></source></picture></p>
<p><center class="incontent"><!--Pub slot: incontent_ad--></p>
<p>		</center></p>
<h2>video game star</h2>
<p><strong>The adaptation of cult video games into films or series has emerged as a real trend in recent years.</strong>, because the games feature a whole bunch of stories and characters that have become part of popular culture for many people, allowing them to be adapted and shown to a wider audience.  Recently, for example, we revealed to you that Nintendo was officially launching into animation, and was also preparing an animated film based on the franchise. <em>Super Mario Bros.</em>.</p>
<p>And while Hollywood is always looking for more new licenses to turn into new film franchises,<strong> the cult arcade game <em>Pac man</em> </strong>emerged as the next candidate for <strong>a live-action adaptation</strong>.  According<em> The Hollywood Reporter</em>,<strong> the film is currently in development at Wayfarer Studios</strong> (notably known for the film <em>clouds</em> on Disney+), <strong>in partnership with Bandai Namco Entertainment</strong>.</p>
<p>It&#8217;s up to Chuck Williams, one of the producers of <em>sonic the movie</em> (2020), from Lightbeam Entertainment that the original idea returns. <strong>But for now, it&#8217;s important to note that the film is only &#8220;in development&#8221;.</strong>and there is no mention of an official green light or going into production.</p>
<p><picture><img loading="lazy" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/After-Sonic-this-cult-video-game-character-will-be-entitled.jpg" alt="PAC-MAN™ |  NES |  Games |  nintendo" width="2000" height="1000" title="After Sonic, this cult video game character will be entitled to his live-action adaptation 3"></picture></p>
<p><center class="incontent"><!--Pub slot: incontent_ad2--></p>
<p>		</center></p>
<p>As a reminder, <em>Pac man</em> is <strong>a video game developed by Namco which first appeared in 1980, revolutionizing arcade games</strong>at a time when shooting games such as <em>space invaders</em> were the most popular.  We embody a small yellow circular diagram named Pac-Man, who must move through a maze in order to eat all the &#8220;pac-gums&#8221; that are there, avoiding being touched by ghosts.</p>
<p><strong>With the game often credited as a landmark in video game history, the Pac-Man character has been among the most iconic in the industry ever since.</strong>.  As such, the character has appeared in a multitude of spin-offs under official license, and has also already experienced television adaptations, in particular through animated series.  As a video game icon, the character also appears in different works, with for example the film <em>pixels </em>(2015), where Pac-Man is one of the villains sent by the aliens. <strong>But to date, the character has never been the protagonist of a live-action film.</strong>.</p>
<p><picture><img loading="lazy" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/1660062072_200_After-Sonic-this-cult-video-game-character-will-be-entitled.jpg" alt="Pixels”, the blockbuster of the week: Pac-Man, Donkey Kong and the end of the world" width="1000" height="513" class="lazyload" title="After Sonic, this cult video game character will be entitled to his live-action adaptation 4"></picture></p>
<p>For the moment, we have no more information regarding the potential casting, direction or script, nor on the release date of this film.  And to find out <strong>this other Sega franchise that will be adapted into a film by the creator of <em>John Wick</em></strong>see our previous article on the subject, right here.</p>
<p><center class="incontent"><!--Pub slot: incontent_ad3--></p>
<p>		</center>					</div>
<p>
We would like to thank the  writer of this  write-up for this awesome content<br />
<br />
<a rel="nofollow noopener" target="_blank" href="https://hitek.fr/actualite/personnage-culte-jeu-video-pac-man-adaptation-film-live-action_36850">After Sonic, this cult video game character will be entitled to his live-action adaptation<br />
</a><br />
<br />
You can find our social media profiles here as well as other pages on related topics here.<a href="https://latestgamingnews.coolnspicy.com/related-pages/">https://latestgamingnews.coolnspicy.com/related-pages/</a></p>
";}s:7:"summary";s:722:"The video games continue to mix with the film and television industry, evidenced by the growing number of cult licenses video games that are adapted, whether in film or in series. And lately, after the film adaptation of the famous Sega character, sonicfans learned that another iconic character of the video game world was going ... <a title="After Sonic, this cult video game character will be entitled to his live-action adaptation" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/after-sonic-this-cult-video-game-character-will-be-entitled-to-his-live-action-adaptation/" aria-label="More on After Sonic, this cult video game character will be entitled to his live-action adaptation">Read more</a>";s:12:"atom_content";s:4958:"<p></p>
<div id="content-body">
<p style="font-weight:bold;">The <strong>video games</strong> continue to mix with the film and television industry, evidenced by the growing number of <strong>cult licenses</strong> video games that are adapted, whether in <strong>film</strong> or in <strong>series</strong>.  And lately, after the film adaptation of the famous Sega character, <em>sonic</em>fans learned that another <strong>iconic character</strong> of the video game world was going to be entitled to a whole new<strong> live action movie</strong>.</p>
<p><picture><source  type="image/webp"></source></picture></p>
<p><center class="incontent"><!--Pub slot: incontent_ad--></p>
<p>		</center></p>
<h2>video game star</h2>
<p><strong>The adaptation of cult video games into films or series has emerged as a real trend in recent years.</strong>, because the games feature a whole bunch of stories and characters that have become part of popular culture for many people, allowing them to be adapted and shown to a wider audience.  Recently, for example, we revealed to you that Nintendo was officially launching into animation, and was also preparing an animated film based on the franchise. <em>Super Mario Bros.</em>.</p>
<p>And while Hollywood is always looking for more new licenses to turn into new film franchises,<strong> the cult arcade game <em>Pac man</em> </strong>emerged as the next candidate for <strong>a live-action adaptation</strong>.  According<em> The Hollywood Reporter</em>,<strong> the film is currently in development at Wayfarer Studios</strong> (notably known for the film <em>clouds</em> on Disney+), <strong>in partnership with Bandai Namco Entertainment</strong>.</p>
<p>It&#8217;s up to Chuck Williams, one of the producers of <em>sonic the movie</em> (2020), from Lightbeam Entertainment that the original idea returns. <strong>But for now, it&#8217;s important to note that the film is only &#8220;in development&#8221;.</strong>and there is no mention of an official green light or going into production.</p>
<p><picture><img loading="lazy" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/After-Sonic-this-cult-video-game-character-will-be-entitled.jpg" alt="PAC-MAN™ |  NES |  Games |  nintendo" width="2000" height="1000" title="After Sonic, this cult video game character will be entitled to his live-action adaptation 3"></picture></p>
<p><center class="incontent"><!--Pub slot: incontent_ad2--></p>
<p>		</center></p>
<p>As a reminder, <em>Pac man</em> is <strong>a video game developed by Namco which first appeared in 1980, revolutionizing arcade games</strong>at a time when shooting games such as <em>space invaders</em> were the most popular.  We embody a small yellow circular diagram named Pac-Man, who must move through a maze in order to eat all the &#8220;pac-gums&#8221; that are there, avoiding being touched by ghosts.</p>
<p><strong>With the game often credited as a landmark in video game history, the Pac-Man character has been among the most iconic in the industry ever since.</strong>.  As such, the character has appeared in a multitude of spin-offs under official license, and has also already experienced television adaptations, in particular through animated series.  As a video game icon, the character also appears in different works, with for example the film <em>pixels </em>(2015), where Pac-Man is one of the villains sent by the aliens. <strong>But to date, the character has never been the protagonist of a live-action film.</strong>.</p>
<p><picture><img loading="lazy" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/1660062072_200_After-Sonic-this-cult-video-game-character-will-be-entitled.jpg" alt="Pixels”, the blockbuster of the week: Pac-Man, Donkey Kong and the end of the world" width="1000" height="513" class="lazyload" title="After Sonic, this cult video game character will be entitled to his live-action adaptation 4"></picture></p>
<p>For the moment, we have no more information regarding the potential casting, direction or script, nor on the release date of this film.  And to find out <strong>this other Sega franchise that will be adapted into a film by the creator of <em>John Wick</em></strong>see our previous article on the subject, right here.</p>
<p><center class="incontent"><!--Pub slot: incontent_ad3--></p>
<p>		</center>					</div>
<p>
We would like to thank the  writer of this  write-up for this awesome content<br />
<br />
<a rel="nofollow noopener" target="_blank" href="https://hitek.fr/actualite/personnage-culte-jeu-video-pac-man-adaptation-film-live-action_36850">After Sonic, this cult video game character will be entitled to his live-action adaptation<br />
</a><br />
<br />
You can find our social media profiles here as well as other pages on related topics here.<a href="https://latestgamingnews.coolnspicy.com/related-pages/">https://latestgamingnews.coolnspicy.com/related-pages/</a></p>
";s:14:"date_timestamp";i:1660062120;}i:5;a:11:{s:5:"title";s:77:"The BnF’s video game collection, a “cultural heritage in its own right”";s:4:"link";s:113:"https://latestgamingnews.coolnspicy.com/sega/the-bnfs-video-game-collection-a-cultural-heritage-in-its-own-right/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Tue, 09 Aug 2022 08:49:52 +0000";s:8:"category";s:44:"SegaBnFsCollectionculturalgameheritagevidéo";s:4:"guid";s:48:"https://latestgamingnews.coolnspicy.com/?p=26421";s:11:"description";s:742:"Published on : 08/09/2022 &#8211; 08:06Modified : 08/09/2022 &#8211; 08:04 Paris (AFP) – Old books, films, sound documents&#8230; and also vintage video game consoles: with around 20,000 video game objects preserved, the National Library of France (BnF) has one of the largest collections of its kind, a &#8220;cultural heritage in entirely&#8221; which it preserves with ... <a title="The BnF&#8217;s video game collection, a &#8220;cultural heritage in its own right&#8221;" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/the-bnfs-video-game-collection-a-cultural-heritage-in-its-own-right/" aria-label="More on The BnF&#8217;s video game collection, a &#8220;cultural heritage in its own right&#8221;">Read more</a>";s:7:"content";a:1:{s:7:"encoded";s:4911:"<p></p>
<div>
<p class="m-pub-dates"><span class="m-pub-dates__date">Published on : <time datetime="2022-08-09T06:06:28+00:00" pubdate="pubdate">08/09/2022 &#8211; 08:06</time></span><span class="m-pub-dates__date">Modified : <time datetime="2022-08-09T06:04:49+00:00">08/09/2022 &#8211; 08:04</time></span></p>
</p></div>
<p>
            <span class="t-location">Paris (AFP) – </span>Old books, films, sound documents&#8230; and also vintage video game consoles: with around 20,000 video game objects preserved, the National Library of France (BnF) has one of the largest collections of its kind, a &#8220;cultural heritage in entirely&#8221; which it preserves with care.        </p>
<div>
<p>To access the video game treasures of the BnF, you have to go to one of the four towers of the François-Mitterrand library in Paris.  With the imperative escort of a curator to cross the various security checks.</p>
<p>Amid the gramophones and jukeboxes of the Charles Cros reserve, two display cases house a dozen emblematic consoles from the history of video games, such as Nintendo&#8217;s famous Game Boy, the Atari Lynx, the Sega Saturne and especially the very rare Magnavox Odyssey, marketed in 1972 in the United States.</p>
<p>#photo1</p>
<p>&#8220;We keep these consoles to give future researchers, in tens or even hundreds of years, to understand how we could play these video games, what was the equipment used&#8221;, explains to AFP Laurent Duplouy, head of the department. multimedia to the dedicated department of the National Library of France. </p>
<p>&#8220;For the BnF, the video game is as precious as the other types of preserved documents. We pay the same attention to it, it is a cultural heritage in its own right&#8221;, he adds.</p>
<p>#photo2</p>
<p>Still a fairly confidential mission of the BnF, the collection and preservation of the video game heritage can be explained by the law on the &#8220;legal deposit&#8221; of multimedia documents, dating from 1992.</p>
<p>If the text does not mention video games directly, it has included interactive software in this conservation device, and therefore by extension video game productions. </p>
<p>Each game title or version must be deposited at the BnF in two copies: one for preservation and the other for consultation.</p>
<p>#photo3</p>
<p>With a team of 20 people dedicated to this mission, collection managers, storekeepers and also engineers, the BnF manages to collect 2,000 documents of this type each year.</p>
<h2>Dematerialization</h2>
<p>After the consoles, head a few floors lower to discover the thousands of games stored in the conservation galleries, plunged into darkness at a constant temperature of 19 degrees, and protected from humidity.</p>
<p>Repackaged in neutral boxes, each game has its rating to be indexed in the general catalog of the library.</p>
<p>#photo4</p>
<p>From Adibou, the famous educational game, to the first opus of Tomb Raider, which made the character of Lara Croft famous all over the world, passing through the latest episodes of the adventure game Assassin&#8217;s Creed, all genres are represented on all possible media (cartridges, diskettes, CD-ROM, etc.).</p>
<p>But how do you keep these games forever when physical media degrade over time and technological obsolescence threatens them?</p>
<p>#photo5</p>
<p>Thanks to the digitization of analog games and &#8220;emulators&#8221;, this software developed by communities of enthusiasts who allow old games to be played on recent computers, explains Laurent Duplouy.</p>
<p>&#8220;We have two engineers in the multimedia department who constantly monitor these issues to find emulators, make them work and match them with our collections,&#8221; he says.</p>
<p>Another issue to come for the curators of the BnF: the dematerialization of games (&#8220;cloud gaming&#8221;) which is increasingly becoming the dominant video game model, like the game phenomenon Fortnite, accessible only online on a dedicated platform and via regular updates.</p>
<p>#photo6</p>
<p>“We are in negotiations with publishers and certain platforms to find a way to recover games on legal deposit in their dematerialized form”, assures the manager, admitting the technical limits posed by this new model.</p>
<p class="t-copyright">© 2022 AFP</p>
</p></div>
<p>
We  want to thank the  writer of this  short article for this  incredible  material<br />
<br />
<a rel="nofollow noopener" target="_blank" href="https://www.france24.com/fr/info-en-continu/20220809-la-collection-de-jeux-vid%C3%A9o-de-la-bnf-un-patrimoine-culturel-%C3%A0-part-enti%C3%A8re">The BnF&#8217;s video game collection, a &#8220;cultural heritage in its own right&#8221;<br />
</a><br />
<br />
Our social media profiles here and other related pages here<a href="https://latestgamingnews.coolnspicy.com/related-pages/">https://latestgamingnews.coolnspicy.com/related-pages/</a></p>
";}s:7:"summary";s:742:"Published on : 08/09/2022 &#8211; 08:06Modified : 08/09/2022 &#8211; 08:04 Paris (AFP) – Old books, films, sound documents&#8230; and also vintage video game consoles: with around 20,000 video game objects preserved, the National Library of France (BnF) has one of the largest collections of its kind, a &#8220;cultural heritage in entirely&#8221; which it preserves with ... <a title="The BnF&#8217;s video game collection, a &#8220;cultural heritage in its own right&#8221;" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/the-bnfs-video-game-collection-a-cultural-heritage-in-its-own-right/" aria-label="More on The BnF&#8217;s video game collection, a &#8220;cultural heritage in its own right&#8221;">Read more</a>";s:12:"atom_content";s:4911:"<p></p>
<div>
<p class="m-pub-dates"><span class="m-pub-dates__date">Published on : <time datetime="2022-08-09T06:06:28+00:00" pubdate="pubdate">08/09/2022 &#8211; 08:06</time></span><span class="m-pub-dates__date">Modified : <time datetime="2022-08-09T06:04:49+00:00">08/09/2022 &#8211; 08:04</time></span></p>
</p></div>
<p>
            <span class="t-location">Paris (AFP) – </span>Old books, films, sound documents&#8230; and also vintage video game consoles: with around 20,000 video game objects preserved, the National Library of France (BnF) has one of the largest collections of its kind, a &#8220;cultural heritage in entirely&#8221; which it preserves with care.        </p>
<div>
<p>To access the video game treasures of the BnF, you have to go to one of the four towers of the François-Mitterrand library in Paris.  With the imperative escort of a curator to cross the various security checks.</p>
<p>Amid the gramophones and jukeboxes of the Charles Cros reserve, two display cases house a dozen emblematic consoles from the history of video games, such as Nintendo&#8217;s famous Game Boy, the Atari Lynx, the Sega Saturne and especially the very rare Magnavox Odyssey, marketed in 1972 in the United States.</p>
<p>#photo1</p>
<p>&#8220;We keep these consoles to give future researchers, in tens or even hundreds of years, to understand how we could play these video games, what was the equipment used&#8221;, explains to AFP Laurent Duplouy, head of the department. multimedia to the dedicated department of the National Library of France. </p>
<p>&#8220;For the BnF, the video game is as precious as the other types of preserved documents. We pay the same attention to it, it is a cultural heritage in its own right&#8221;, he adds.</p>
<p>#photo2</p>
<p>Still a fairly confidential mission of the BnF, the collection and preservation of the video game heritage can be explained by the law on the &#8220;legal deposit&#8221; of multimedia documents, dating from 1992.</p>
<p>If the text does not mention video games directly, it has included interactive software in this conservation device, and therefore by extension video game productions. </p>
<p>Each game title or version must be deposited at the BnF in two copies: one for preservation and the other for consultation.</p>
<p>#photo3</p>
<p>With a team of 20 people dedicated to this mission, collection managers, storekeepers and also engineers, the BnF manages to collect 2,000 documents of this type each year.</p>
<h2>Dematerialization</h2>
<p>After the consoles, head a few floors lower to discover the thousands of games stored in the conservation galleries, plunged into darkness at a constant temperature of 19 degrees, and protected from humidity.</p>
<p>Repackaged in neutral boxes, each game has its rating to be indexed in the general catalog of the library.</p>
<p>#photo4</p>
<p>From Adibou, the famous educational game, to the first opus of Tomb Raider, which made the character of Lara Croft famous all over the world, passing through the latest episodes of the adventure game Assassin&#8217;s Creed, all genres are represented on all possible media (cartridges, diskettes, CD-ROM, etc.).</p>
<p>But how do you keep these games forever when physical media degrade over time and technological obsolescence threatens them?</p>
<p>#photo5</p>
<p>Thanks to the digitization of analog games and &#8220;emulators&#8221;, this software developed by communities of enthusiasts who allow old games to be played on recent computers, explains Laurent Duplouy.</p>
<p>&#8220;We have two engineers in the multimedia department who constantly monitor these issues to find emulators, make them work and match them with our collections,&#8221; he says.</p>
<p>Another issue to come for the curators of the BnF: the dematerialization of games (&#8220;cloud gaming&#8221;) which is increasingly becoming the dominant video game model, like the game phenomenon Fortnite, accessible only online on a dedicated platform and via regular updates.</p>
<p>#photo6</p>
<p>“We are in negotiations with publishers and certain platforms to find a way to recover games on legal deposit in their dematerialized form”, assures the manager, admitting the technical limits posed by this new model.</p>
<p class="t-copyright">© 2022 AFP</p>
</p></div>
<p>
We  want to thank the  writer of this  short article for this  incredible  material<br />
<br />
<a rel="nofollow noopener" target="_blank" href="https://www.france24.com/fr/info-en-continu/20220809-la-collection-de-jeux-vid%C3%A9o-de-la-bnf-un-patrimoine-culturel-%C3%A0-part-enti%C3%A8re">The BnF&#8217;s video game collection, a &#8220;cultural heritage in its own right&#8221;<br />
</a><br />
<br />
Our social media profiles here and other related pages here<a href="https://latestgamingnews.coolnspicy.com/related-pages/">https://latestgamingnews.coolnspicy.com/related-pages/</a></p>
";s:14:"date_timestamp";i:1660034992;}i:6;a:11:{s:5:"title";s:93:"France: at the national library, video games are a “cultural heritage in their own right”";s:4:"link";s:131:"https://latestgamingnews.coolnspicy.com/sega/france-at-the-national-library-video-games-are-a-cultural-heritage-in-their-own-right/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Tue, 09 Aug 2022 01:19:20 +0000";s:8:"category";s:52:"SegaculturalFrancegamesheritageLibraryNationalvidéo";s:4:"guid";s:48:"https://latestgamingnews.coolnspicy.com/?p=26379";s:11:"description";s:784:"Published on : 08/08/2022 &#8211; 21:14Modified : 08/08/2022 &#8211; 21:12 Paris (AFP) – Alongside old books, films, sound documents&#8230; are jukeboxes, Game Boy or Magnavox Odyssey from the United States: with approximately 20,000 video game objects preserved, the National Library of France, in Paris, has one of the largest collections of its kind, a &#8220;cultural ... <a title="France: at the national library, video games are a &#8220;cultural heritage in their own right&#8221;" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/france-at-the-national-library-video-games-are-a-cultural-heritage-in-their-own-right/" aria-label="More on France: at the national library, video games are a &#8220;cultural heritage in their own right&#8221;">Read more</a>";s:7:"content";a:1:{s:7:"encoded";s:5194:"<p></p>
<div>
<p class="m-pub-dates"><span class="m-pub-dates__date">Published on : <time datetime="2022-08-08T19:14:17+00:00" pubdate="pubdate">08/08/2022 &#8211; 21:14</time></span><span class="m-pub-dates__date">Modified : <time datetime="2022-08-08T19:12:02+00:00">08/08/2022 &#8211; 21:12</time></span></p>
</p></div>
<p>
            <span class="t-location">Paris (AFP) – </span>Alongside old books, films, sound documents&#8230; are jukeboxes, Game Boy or Magnavox Odyssey from the United States: with approximately 20,000 video game objects preserved, the National Library of France, in Paris, has one of the largest collections of its kind, a &#8220;cultural heritage in its own right&#8221; which it carefully preserves.        </p>
<div>
<p>To access the video game treasures of the National Library of the French Republic, you have to go to one of the four towers, 79 meters high and 22 floors each, of the François-Mitterrand library (named after the former president of the Republic, 1981-1995), in the southwest of Paris.  With the imperative escort of a curator to cross the various security checks.</p>
<p>In the middle of the gramophones and jukeboxes of the Charles Cros reserve (French poet and inventor of the 19th century), two showcases house a dozen emblematic consoles from the history of video games, like the famous Nintendo Game Boy , the Atari Lynx, the Sega Saturn and especially the very rare Magnavox Odyssey, marketed in 1972 in the United States.</p>
<p>&#8220;We keep these consoles to give future researchers, in tens or even hundreds of years, to understand how we could play these video games, what was the equipment used&#8221;, explains to AFP Laurent Duplouy, head of the department. multimedia at the dedicated department of the National Library of France (BNF). </p>
<p>&#8220;For the BnF, the video game is as precious as the other types of preserved documents. We pay the same attention to it, it is a cultural heritage in its own right&#8221;, he adds.</p>
<p>Still a fairly confidential mission of the BnF, the collection and preservation of the video game heritage can be explained by the law on the &#8220;legal deposit&#8221; of multimedia documents, dating from 1992.</p>
<p>Although the text does not directly mention video games, it has included interactive software in this conservation system, and therefore, by extension, video game productions.  Each game title or version must be deposited at the BnF in two copies: one for preservation and the other for consultation.</p>
<p>With a team of 20 people dedicated to this mission, collection managers, storekeepers and also engineers, the BnF manages to collect 2,000 documents of this type each year.</p>
<h2>Dematerialization</h2>
<p>After the consoles, head a few floors below to discover the thousands of games stored in the conservation galleries, plunged into darkness at a constant temperature of 19 degrees, and protected from humidity.</p>
<p>#photo1</p>
<p>Repackaged in neutral boxes, each game has its rating to be indexed in the general catalog of the library.</p>
<p>From Adibou, the famous educational game, to the first opus of Tomb Raider, which made the character of Lara Croft famous all over the world, passing through the latest episodes of the adventure game Assassin&#8217;s Creed, all genres are represented on all possible media (cartridges, diskettes, CD-ROM, etc.).</p>
<p>But how do you keep these games forever when physical media degrade over time and technological obsolescence threatens them?</p>
<p>Thanks to the digitization of analog games and &#8220;emulators&#8221;, this software developed by communities of enthusiasts who allow old games to be played on recent computers, explains Laurent Duplouy.</p>
<p>#photo2</p>
<p>&#8220;We have two engineers in the multimedia department who constantly monitor these issues to find emulators, make them work and match them with our collections,&#8221; he says.</p>
<p>Another issue to come for the curators of the BnF: the dematerialization of games (&#8220;cloud gaming&#8221;) which is increasingly establishing itself as the dominant video game model, like the game phenomenon Fortnite, accessible only online on a dedicated platform and through regular updates.</p>
<p>&#8220;We are in negotiations with publishers and certain platforms to find a way to recover games on legal deposit in their dematerialized form&#8221;, assures the manager, admitting the technical limits posed by this new model.</p>
<p class="t-copyright">© 2022 AFP</p>
</p></div>
<p>
We would like to  give thanks to the author of this article for this  amazing content<br />
<br />
<a rel="nofollow noopener" target="_blank" href="https://www.france24.com/fr/info-en-continu/20220808-france-%C3%A0-la-biblioth%C3%A8que-nationale-les-jeux-vid%C3%A9o-sont-un-patrimoine-culturel-%C3%A0-part-enti%C3%A8re">France: at the national library, video games are a &#8220;cultural heritage in their own right&#8221;<br />
</a><br />
<br />
Discover our social media profiles , as well as the other related pages<a href="https://latestgamingnews.coolnspicy.com/related-pages/">https://latestgamingnews.coolnspicy.com/related-pages/</a></p>
";}s:7:"summary";s:784:"Published on : 08/08/2022 &#8211; 21:14Modified : 08/08/2022 &#8211; 21:12 Paris (AFP) – Alongside old books, films, sound documents&#8230; are jukeboxes, Game Boy or Magnavox Odyssey from the United States: with approximately 20,000 video game objects preserved, the National Library of France, in Paris, has one of the largest collections of its kind, a &#8220;cultural ... <a title="France: at the national library, video games are a &#8220;cultural heritage in their own right&#8221;" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/france-at-the-national-library-video-games-are-a-cultural-heritage-in-their-own-right/" aria-label="More on France: at the national library, video games are a &#8220;cultural heritage in their own right&#8221;">Read more</a>";s:12:"atom_content";s:5194:"<p></p>
<div>
<p class="m-pub-dates"><span class="m-pub-dates__date">Published on : <time datetime="2022-08-08T19:14:17+00:00" pubdate="pubdate">08/08/2022 &#8211; 21:14</time></span><span class="m-pub-dates__date">Modified : <time datetime="2022-08-08T19:12:02+00:00">08/08/2022 &#8211; 21:12</time></span></p>
</p></div>
<p>
            <span class="t-location">Paris (AFP) – </span>Alongside old books, films, sound documents&#8230; are jukeboxes, Game Boy or Magnavox Odyssey from the United States: with approximately 20,000 video game objects preserved, the National Library of France, in Paris, has one of the largest collections of its kind, a &#8220;cultural heritage in its own right&#8221; which it carefully preserves.        </p>
<div>
<p>To access the video game treasures of the National Library of the French Republic, you have to go to one of the four towers, 79 meters high and 22 floors each, of the François-Mitterrand library (named after the former president of the Republic, 1981-1995), in the southwest of Paris.  With the imperative escort of a curator to cross the various security checks.</p>
<p>In the middle of the gramophones and jukeboxes of the Charles Cros reserve (French poet and inventor of the 19th century), two showcases house a dozen emblematic consoles from the history of video games, like the famous Nintendo Game Boy , the Atari Lynx, the Sega Saturn and especially the very rare Magnavox Odyssey, marketed in 1972 in the United States.</p>
<p>&#8220;We keep these consoles to give future researchers, in tens or even hundreds of years, to understand how we could play these video games, what was the equipment used&#8221;, explains to AFP Laurent Duplouy, head of the department. multimedia at the dedicated department of the National Library of France (BNF). </p>
<p>&#8220;For the BnF, the video game is as precious as the other types of preserved documents. We pay the same attention to it, it is a cultural heritage in its own right&#8221;, he adds.</p>
<p>Still a fairly confidential mission of the BnF, the collection and preservation of the video game heritage can be explained by the law on the &#8220;legal deposit&#8221; of multimedia documents, dating from 1992.</p>
<p>Although the text does not directly mention video games, it has included interactive software in this conservation system, and therefore, by extension, video game productions.  Each game title or version must be deposited at the BnF in two copies: one for preservation and the other for consultation.</p>
<p>With a team of 20 people dedicated to this mission, collection managers, storekeepers and also engineers, the BnF manages to collect 2,000 documents of this type each year.</p>
<h2>Dematerialization</h2>
<p>After the consoles, head a few floors below to discover the thousands of games stored in the conservation galleries, plunged into darkness at a constant temperature of 19 degrees, and protected from humidity.</p>
<p>#photo1</p>
<p>Repackaged in neutral boxes, each game has its rating to be indexed in the general catalog of the library.</p>
<p>From Adibou, the famous educational game, to the first opus of Tomb Raider, which made the character of Lara Croft famous all over the world, passing through the latest episodes of the adventure game Assassin&#8217;s Creed, all genres are represented on all possible media (cartridges, diskettes, CD-ROM, etc.).</p>
<p>But how do you keep these games forever when physical media degrade over time and technological obsolescence threatens them?</p>
<p>Thanks to the digitization of analog games and &#8220;emulators&#8221;, this software developed by communities of enthusiasts who allow old games to be played on recent computers, explains Laurent Duplouy.</p>
<p>#photo2</p>
<p>&#8220;We have two engineers in the multimedia department who constantly monitor these issues to find emulators, make them work and match them with our collections,&#8221; he says.</p>
<p>Another issue to come for the curators of the BnF: the dematerialization of games (&#8220;cloud gaming&#8221;) which is increasingly establishing itself as the dominant video game model, like the game phenomenon Fortnite, accessible only online on a dedicated platform and through regular updates.</p>
<p>&#8220;We are in negotiations with publishers and certain platforms to find a way to recover games on legal deposit in their dematerialized form&#8221;, assures the manager, admitting the technical limits posed by this new model.</p>
<p class="t-copyright">© 2022 AFP</p>
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";s:14:"date_timestamp";i:1660007960;}i:7;a:11:{s:5:"title";s:139:"[Eco de la semaine] Nintendo continues to sell Switches, Square Enix is ​​looking to sell shares and those of Ubisoft could be acquired";s:4:"link";s:176:"https://latestgamingnews.coolnspicy.com/sega/eco-de-la-semaine-nintendo-continues-to-sell-switches-square-enix-is-looking-to-sell-shares-and-those-of-ubisoft-could-be-acquired/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Mon, 08 Aug 2022 17:46:45 +0000";s:8:"category";s:74:"SegaacquiredcontinuesEcoEnixNintendosellsemainesharesSquareSwitchesUbisoft";s:4:"guid";s:48:"https://latestgamingnews.coolnspicy.com/?p=26335";s:11:"description";s:864:"Nintendo achieves a first quarter with declining figures, although very impacted by shortages With the publication of its quarterly results for the start of its new fiscal year (April 1 to June 30), Nintendo revealed a first notable drop in Switch sales with “only” 3.53 million consoles sold, a drop 23% that the Japanese giant ... <a title="[Eco de la semaine] Nintendo continues to sell Switches, Square Enix is ​​looking to sell shares and those of Ubisoft could be acquired" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/eco-de-la-semaine-nintendo-continues-to-sell-switches-square-enix-is-looking-to-sell-shares-and-those-of-ubisoft-could-be-acquired/" aria-label="More on [Eco de la semaine] Nintendo continues to sell Switches, Square Enix is ​​looking to sell shares and those of Ubisoft could be acquired">Read more</a>";s:7:"content";a:1:{s:7:"encoded";s:18932:"<p></p>
<div>
<h2>Nintendo achieves a first quarter with declining figures, although very impacted by shortages </h2>
<p>With the publication of its quarterly results for the start of its new fiscal year (April 1 to June 30), Nintendo revealed a first notable drop in Switch sales with “only” 3.53 million consoles sold, a drop 23% that the Japanese giant attributes to shortages of semiconductors in the production chain.  In total, the Switch has sold more than 111 million copies since its release, which makes it the 5th best-selling console in the world, just behind the PS4 and its 117 million consoles sold.</p>
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<p>On the games side, note the good performance of Nintendo Switch Sports, released during this quarter and sold 4.84 million copies.  Same for Mario Strikers: Battle League sold 1.91 million copies and Kirby and the Forgotten World, released in the previous quarter and sold 1.88 million copies in this one, bringing the total to 4.53 million copies sold.  However, Nintendo also shows a drop in sales of around 8.6% in this quarter. </p>
<p>On the revenue side, Nintendo obtained a turnover of 2.275 billion euros, a significant drop of 4.7% compared to last year.  However, on the net profit side, Nintendo declared 860 million euros, an increase of 28.3% compared to last year, which is also explained by the weakness of the yen, favoring Nintendo thanks to the exchange rate.</p>
<div class="figure image center"><a rel="nofollow noopener" target="_blank" href="https://images.p-nintendo.com/o/2022/07/62cf05070d35c6.jpg"><img target="_blank" src=" https://images.p-nintendo.com/o/2022/07/62cf05070d35c6.jpg" width="520" alt="62cf05070d35c6" title="[Eco de la semaine] Nintendo continues to sell Switches, Square Enix is ​​looking to sell shares and those of Ubisoft could be acquired 18"></a></div>
<p>Following this lackluster first quarter, the Kyoto firm is not revising its objectives downwards, however, betting on releases such as Xenoblade Chronicles 3, Bayonetta 3, Splatoon 3 or even the ninth generation of Pokémon to boost its sales. .</p>
<h2>Square Enix: After the sale of its American studios to Embracer, the Japanese publisher is seeking to sell shares of its studios</h2>
<p>A few months ago, Square Enix announced that it was selling its American studios to the Embracer group.  Crystal Dynamics, Eidos and the various subsidiaries of the Japanese giant thus becoming new dependencies of the Swedish group after a decade of poor performance on their part.  At the same time, Embracer obtained the rights to prestigious licenses such as Tomb Raider, Deus Ex, Legacy of Kain…</p>
<div class="figure image center"><a rel="nofollow noopener" target="_blank" href="https://images.p-nintendo.com/o/2022/08/62f101e85318c7.jpg"><img target="_blank" src=" https://images.p-nintendo.com/o/2022/08/62f101e85318c7.jpg" width="520" alt="62f101e85318c7" title="[Eco de la semaine] Nintendo continues to sell Switches, Square Enix is ​​looking to sell shares and those of Ubisoft could be acquired 19"></a></div>
<p>The profits from this sale were to be used by the group to invest in various sectors such as NFTs, AI, cryptocurrencies or the Cloud.  Only that does not seem to be enough and the group is now seeking to sell shares of its remaining studios, while keeping control over the latter, which still continue to bring in big profits for Square. </p>
<p>Square&#8217;s stated goal would thus be “to improve the efficiency of capital”.  However, behind this desire for controlled sales, Square is also looking to buy and seems to be moving away from its initial investment objective with the desire now to buy other studios&#8230;</p>
<div class="figure image center"><a rel="nofollow noopener" target="_blank" href="https://images.p-nintendo.com/o/2018/06/5b277b1530bfc0.jpg"><img target="_blank" src=" https://images.p-nintendo.com/o/2018/06/5b277b1530bfc0.jpg" width="520" alt="5b277b1530bfc0" title="[Eco de la semaine] Nintendo continues to sell Switches, Square Enix is ​​looking to sell shares and those of Ubisoft could be acquired 20"></a></div>
<p>According to analyst Gabe Gibson, present during a conference call with shareholders, the sale of the American studios was only the first part of Square&#8217;s plan, aimed at &#8220;improving capital efficiency&#8221;. with a diversification of its structure in order to generate more profit, and thus give itself the means of its ambitions.</p>
<p>While some studios will remain 100% owned by the group, others should change in the future, allowing them to be less “selective” and no longer “limit the expansion” of the latter.  It is obvious that when some of these studios become public, publishers like Sony, Tencent, Nexon or even NetEase should be interested and arm wrestling with some of them for the possession of a particular studio could take place, thus causing Square to lose money.</p>
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<p>The initial objective could thus quickly be swept away and the loss of control seems more than likely for Square Enix, especially since the studio has the resources to invest or buy the studios it wishes without endangering its own capital.  It is in fact a historic decision for the group, but also difficult to understand as everything seems to be hanging by a thread… Faced with so many dangers and uncertainties, not sure that the game is really worth the candle.</p>
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</div>
<h2>Tencent is now interested in the French giant Ubisoft to integrate it into its empire by becoming the majority shareholder of the group</h2>
<p>A few months ago, Ubisoft expressed itself by indicating that it was inclined to study any takeover offer if one presented itself to the French publisher.  A way to artificially inflate the value of the action in the face of a blocked market…until now.  Indeed, the independence of the French publisher is today really threatened.  A terrible backlash for the Guillemot clan.</p>
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<p>Indeed, the Guillemot family currently owns nearly 15% of the company&#8217;s shares, making it its majority shareholder.  Currently, the Chinese firm already owns 5% of the company, acquired in 2007 during the Ubisoft/Vivendi showdown.</p>
<p>As part of this case, Tencent would also have made a buyout offer at 100 euros per share, more than double the current price (45 euros per share at the time of writing).  An offer which would thus allow the Shenzhen giant to consolidate its 2nd place on the market and to get closer to the current market leader, Sony, author of numerous takeovers recently. </p>
<p>It now remains to be seen how Ubisoft will react to this announcement, in the same way as the French State, which also owns shares in the video game giant, used by the government as a vector of indirect soft power.</p>
<div class="figure image center"><a rel="nofollow noopener" target="_blank" href="https://images.p-nintendo.com/o/2015/10/5610e994875cc2.jpg"><img target="_blank" src=" https://images.p-nintendo.com/o/2015/10/5610e994875cc2.jpg" width="520" alt="5610e994875cc2" title="[Eco de la semaine] Nintendo continues to sell Switches, Square Enix is ​​looking to sell shares and those of Ubisoft could be acquired 25"></a></div>
<p>In addition: Tencent wants to expand its empire in front of the largest shareholder of Ubisoft</p>
<h2>Briefly this week:</h2>
<p>&#8211; In Japan, Xenoblade Chronicles 3 logically imposed itself during the week of its release with 112,728 copies sold.  Xenoblade Chronicles 3 achieved the best launch sales of the entire series in Japan and with its almost 113,000 units sold, it erases the old record of Xenoblade Chronicles 2, which was 98,000 units sold.  It is followed by the Pokémon-like Digimon Survive (28,536 sales), Nintendo Switch Sports (24,966 sales), the Monster Hunter Rise + Sunbreak Set bundle (17,209 sales) and Live A Live (14,098 sales).  On the hardware side, the Switch OLED takes the lead with 42,355, while the PS5 soars to 2nd place with 36,237 consoles sold, far ahead of the classic Switch and its 20,489 copies sold.</p>
<div class="figure image center"><a rel="nofollow noopener" target="_blank" href="https://images.p-nintendo.com/o/2022/04/6261baa59c9acd.jpg"><img target="_blank" src=" https://images.p-nintendo.com/o/2022/04/6261baa59c9acd.jpg" width="520" alt="6261baa59c9acd" title="[Eco de la semaine] Nintendo continues to sell Switches, Square Enix is ​​looking to sell shares and those of Ubisoft could be acquired 26"></a></div>
<p>&#8211; On the Swiss side, Xenoblade Chronicles 3 also won during the week of its release, while Mario Kart 8 Deluxe is still in its aspiration, ahead of Gran Turismo 7 on the last step of the podium.  Nintendo Switch Sports meanwhile is ranked 4th while FIFA 22 continues to score in 5th place in the rankings. </p>
<p>&#8211; Electronic Arts also provided an update on its sales during the first quarter of fiscal year 2022-2023.  If the publisher shows a significant slowdown in game sales during the quarter, it still manages to achieve a turnover of 1.73 billion euros (+ 13.9%) and a net profit of 305 millions of euros.  Andrew Wilson also spoke about the company&#8217;s merger rumors with companies such as NBC, Disney and Meta, explaining that the company is fully capable of remaining independent and has ample resources for this, all the more that Electronic Arts has become, following the takeover of Activision, the largest independent video game publisher (that is to say, not a manufacturer and of which this is the main activity).</p>
<p>&#8211; While the takeover of the group by Microsoft is getting closer and closer, and it is possible that we have reached the climax in the study of the file, the profits of Activision-Blizzard-King are collapsing in the first trimester.  A logical continuation of the internal situation of the company whose image has been seriously tarnished for a year with the investigations revealing institutional sexism carried out by the Californian government.  The turnover for the quarter is thus 1.6 billion euros (-27%) and the net profit peaks at 272.9 million euros (-68%).  At the same time, we must also take into account a 25% increase in the workforce, as well as two takeovers, those of Proletariat by Blizzard and Peltarion by King.  Within the group, it is King (Candy Crush) which is today the engine of the latter with more than 240 million active users on their productions, that is to say more than 60% of the total of the three entities combined.</p>
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<p>&#8211; As for Bandai Namco, the Japanese publisher continues with a new quarter of growth, notably driven by the success of Elden Ring.  With a turnover of 1.5 billion euros (+15.4%) and an operating profit of 325 million euros (+64.1%) for video games (2nd sector of activity of the publisher), Bandai Namco is doing well with 11.4 million games sold during the quarter, prompting the publisher to raise its sales target to 43.5 million games sold during the fiscal year.  Taking into account all the business sectors of the group, Bandai achieved a turnover of 3.1 billion euros during the quarter (+6.9%) and an operating profit of 528 million euros. (+56.7%).  All lights are green on Bandai.</p>
<p>&#8211; On the Sega side, it&#8217;s not quite the same thing.  If the publisher expects a lot from the release of Sonic Frontiers, it is currently having a contrasting quarter with an overall growth of 11.2% in turnover (487 million euros) which remains slightly lower than expected. .  However, the Sega Sammy Group has revised its predictions and now expects growth of 17.2% for the entire fiscal year, thus achieving a turnover of 2.81 billion dollars. dollars (compared to 2.41 billion before this quarter). </p>
<div>Regarding the financial results in the first quarter of fiscal year 2023, i.e. from April 1 to June 30, 2022, operating profit is €20,419 million (-27.8%) while net profit is €23,221 million (+7.4%).  As for the Entertainment Contents Business, which includes complete games, free to play, arcade games, animation and toys, the turnover was €388,081 million (+11.3%) and the profit is 59.868 million € (-4.6%).</p>
<p>SEGA finally distributed 5,140,000 games between April and June 2022 compared to 6,580,000 games between April and June 2021. 13 Sentinels Aegis Rim on Nintendo Switch, Hatsune Miku Project DIVA Mega Mix+ on Steam and Sonic Origins were released during this period.  Note that game sales fell by 22% year-on-year, but the company&#8217;s performance with its Pachinko and Pachislot machines helped to mitigate this somewhat.  Looking ahead, Sega announces overall revenue of 375 billion yen ($2.8 billion), an increase of 16.8% over the previous year, while forecasting profits of 28 billion yen ($208 million), down 24.2% from the previous year.</p>
</div>
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<p>&#8211; On the Konami side, turnover increased by 2% during the quarter with data of the order of 525.5 million euros.  However, the net profit is in decline with 83.3 million euros in profits, a regression of -16.7%.</p>
<p>&#8211; No more Koch Media!  From today, we will now have to reckon with PLAION, the publisher&#8217;s new name sounding like a sweet invitation to play&#8230; Regarding its activities, the publisher should not, however, change anything in its current occupations and will remain the publisher of Saints Row, Dead Island…</p>
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<p>  &#8211; As the release of FIFA 23 draws ever closer, Electronic Arts continues to prepare for the post-FIFA future and lays all the cards in hand for a successful transition to EA Sports FC.  This week, the American publisher notably signed an agreement with LaLiga allowing EA to have licenses for all clubs in the first two divisions, the Promise youth division and eLaLiga.  In Italy, EA also obtained the license of Juventus of Turin in Serie A, while the latter had signed an agreement with its competitor PES a few years earlier.				</p></div>
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";}s:7:"summary";s:864:"Nintendo achieves a first quarter with declining figures, although very impacted by shortages With the publication of its quarterly results for the start of its new fiscal year (April 1 to June 30), Nintendo revealed a first notable drop in Switch sales with “only” 3.53 million consoles sold, a drop 23% that the Japanese giant ... <a title="[Eco de la semaine] Nintendo continues to sell Switches, Square Enix is ​​looking to sell shares and those of Ubisoft could be acquired" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/eco-de-la-semaine-nintendo-continues-to-sell-switches-square-enix-is-looking-to-sell-shares-and-those-of-ubisoft-could-be-acquired/" aria-label="More on [Eco de la semaine] Nintendo continues to sell Switches, Square Enix is ​​looking to sell shares and those of Ubisoft could be acquired">Read more</a>";s:12:"atom_content";s:18932:"<p></p>
<div>
<h2>Nintendo achieves a first quarter with declining figures, although very impacted by shortages </h2>
<p>With the publication of its quarterly results for the start of its new fiscal year (April 1 to June 30), Nintendo revealed a first notable drop in Switch sales with “only” 3.53 million consoles sold, a drop 23% that the Japanese giant attributes to shortages of semiconductors in the production chain.  In total, the Switch has sold more than 111 million copies since its release, which makes it the 5th best-selling console in the world, just behind the PS4 and its 117 million consoles sold.</p>
<div class="figure image center"><a rel="nofollow noopener" target="_blank" href="https://images.p-nintendo.com/o/2022/07/62c59877bf62c8.jpg"><img target="_blank" src=" https://images.p-nintendo.com/o/2022/07/62c59877bf62c8.jpg" width="520" alt="62c59877bf62c8" title="[Eco de la semaine] Nintendo continues to sell Switches, Square Enix is ​​looking to sell shares and those of Ubisoft could be acquired 17"></a></div>
<p>On the games side, note the good performance of Nintendo Switch Sports, released during this quarter and sold 4.84 million copies.  Same for Mario Strikers: Battle League sold 1.91 million copies and Kirby and the Forgotten World, released in the previous quarter and sold 1.88 million copies in this one, bringing the total to 4.53 million copies sold.  However, Nintendo also shows a drop in sales of around 8.6% in this quarter. </p>
<p>On the revenue side, Nintendo obtained a turnover of 2.275 billion euros, a significant drop of 4.7% compared to last year.  However, on the net profit side, Nintendo declared 860 million euros, an increase of 28.3% compared to last year, which is also explained by the weakness of the yen, favoring Nintendo thanks to the exchange rate.</p>
<div class="figure image center"><a rel="nofollow noopener" target="_blank" href="https://images.p-nintendo.com/o/2022/07/62cf05070d35c6.jpg"><img target="_blank" src=" https://images.p-nintendo.com/o/2022/07/62cf05070d35c6.jpg" width="520" alt="62cf05070d35c6" title="[Eco de la semaine] Nintendo continues to sell Switches, Square Enix is ​​looking to sell shares and those of Ubisoft could be acquired 18"></a></div>
<p>Following this lackluster first quarter, the Kyoto firm is not revising its objectives downwards, however, betting on releases such as Xenoblade Chronicles 3, Bayonetta 3, Splatoon 3 or even the ninth generation of Pokémon to boost its sales. .</p>
<h2>Square Enix: After the sale of its American studios to Embracer, the Japanese publisher is seeking to sell shares of its studios</h2>
<p>A few months ago, Square Enix announced that it was selling its American studios to the Embracer group.  Crystal Dynamics, Eidos and the various subsidiaries of the Japanese giant thus becoming new dependencies of the Swedish group after a decade of poor performance on their part.  At the same time, Embracer obtained the rights to prestigious licenses such as Tomb Raider, Deus Ex, Legacy of Kain…</p>
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<p>The profits from this sale were to be used by the group to invest in various sectors such as NFTs, AI, cryptocurrencies or the Cloud.  Only that does not seem to be enough and the group is now seeking to sell shares of its remaining studios, while keeping control over the latter, which still continue to bring in big profits for Square. </p>
<p>Square&#8217;s stated goal would thus be “to improve the efficiency of capital”.  However, behind this desire for controlled sales, Square is also looking to buy and seems to be moving away from its initial investment objective with the desire now to buy other studios&#8230;</p>
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<p>According to analyst Gabe Gibson, present during a conference call with shareholders, the sale of the American studios was only the first part of Square&#8217;s plan, aimed at &#8220;improving capital efficiency&#8221;. with a diversification of its structure in order to generate more profit, and thus give itself the means of its ambitions.</p>
<p>While some studios will remain 100% owned by the group, others should change in the future, allowing them to be less “selective” and no longer “limit the expansion” of the latter.  It is obvious that when some of these studios become public, publishers like Sony, Tencent, Nexon or even NetEase should be interested and arm wrestling with some of them for the possession of a particular studio could take place, thus causing Square to lose money.</p>
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<p>The initial objective could thus quickly be swept away and the loss of control seems more than likely for Square Enix, especially since the studio has the resources to invest or buy the studios it wishes without endangering its own capital.  It is in fact a historic decision for the group, but also difficult to understand as everything seems to be hanging by a thread… Faced with so many dangers and uncertainties, not sure that the game is really worth the candle.</p>
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<h2>Tencent is now interested in the French giant Ubisoft to integrate it into its empire by becoming the majority shareholder of the group</h2>
<p>A few months ago, Ubisoft expressed itself by indicating that it was inclined to study any takeover offer if one presented itself to the French publisher.  A way to artificially inflate the value of the action in the face of a blocked market…until now.  Indeed, the independence of the French publisher is today really threatened.  A terrible backlash for the Guillemot clan.</p>
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<p>Indeed, the Guillemot family currently owns nearly 15% of the company&#8217;s shares, making it its majority shareholder.  Currently, the Chinese firm already owns 5% of the company, acquired in 2007 during the Ubisoft/Vivendi showdown.</p>
<p>As part of this case, Tencent would also have made a buyout offer at 100 euros per share, more than double the current price (45 euros per share at the time of writing).  An offer which would thus allow the Shenzhen giant to consolidate its 2nd place on the market and to get closer to the current market leader, Sony, author of numerous takeovers recently. </p>
<p>It now remains to be seen how Ubisoft will react to this announcement, in the same way as the French State, which also owns shares in the video game giant, used by the government as a vector of indirect soft power.</p>
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<p>In addition: Tencent wants to expand its empire in front of the largest shareholder of Ubisoft</p>
<h2>Briefly this week:</h2>
<p>&#8211; In Japan, Xenoblade Chronicles 3 logically imposed itself during the week of its release with 112,728 copies sold.  Xenoblade Chronicles 3 achieved the best launch sales of the entire series in Japan and with its almost 113,000 units sold, it erases the old record of Xenoblade Chronicles 2, which was 98,000 units sold.  It is followed by the Pokémon-like Digimon Survive (28,536 sales), Nintendo Switch Sports (24,966 sales), the Monster Hunter Rise + Sunbreak Set bundle (17,209 sales) and Live A Live (14,098 sales).  On the hardware side, the Switch OLED takes the lead with 42,355, while the PS5 soars to 2nd place with 36,237 consoles sold, far ahead of the classic Switch and its 20,489 copies sold.</p>
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<p>&#8211; On the Swiss side, Xenoblade Chronicles 3 also won during the week of its release, while Mario Kart 8 Deluxe is still in its aspiration, ahead of Gran Turismo 7 on the last step of the podium.  Nintendo Switch Sports meanwhile is ranked 4th while FIFA 22 continues to score in 5th place in the rankings. </p>
<p>&#8211; Electronic Arts also provided an update on its sales during the first quarter of fiscal year 2022-2023.  If the publisher shows a significant slowdown in game sales during the quarter, it still manages to achieve a turnover of 1.73 billion euros (+ 13.9%) and a net profit of 305 millions of euros.  Andrew Wilson also spoke about the company&#8217;s merger rumors with companies such as NBC, Disney and Meta, explaining that the company is fully capable of remaining independent and has ample resources for this, all the more that Electronic Arts has become, following the takeover of Activision, the largest independent video game publisher (that is to say, not a manufacturer and of which this is the main activity).</p>
<p>&#8211; While the takeover of the group by Microsoft is getting closer and closer, and it is possible that we have reached the climax in the study of the file, the profits of Activision-Blizzard-King are collapsing in the first trimester.  A logical continuation of the internal situation of the company whose image has been seriously tarnished for a year with the investigations revealing institutional sexism carried out by the Californian government.  The turnover for the quarter is thus 1.6 billion euros (-27%) and the net profit peaks at 272.9 million euros (-68%).  At the same time, we must also take into account a 25% increase in the workforce, as well as two takeovers, those of Proletariat by Blizzard and Peltarion by King.  Within the group, it is King (Candy Crush) which is today the engine of the latter with more than 240 million active users on their productions, that is to say more than 60% of the total of the three entities combined.</p>
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<p>&#8211; As for Bandai Namco, the Japanese publisher continues with a new quarter of growth, notably driven by the success of Elden Ring.  With a turnover of 1.5 billion euros (+15.4%) and an operating profit of 325 million euros (+64.1%) for video games (2nd sector of activity of the publisher), Bandai Namco is doing well with 11.4 million games sold during the quarter, prompting the publisher to raise its sales target to 43.5 million games sold during the fiscal year.  Taking into account all the business sectors of the group, Bandai achieved a turnover of 3.1 billion euros during the quarter (+6.9%) and an operating profit of 528 million euros. (+56.7%).  All lights are green on Bandai.</p>
<p>&#8211; On the Sega side, it&#8217;s not quite the same thing.  If the publisher expects a lot from the release of Sonic Frontiers, it is currently having a contrasting quarter with an overall growth of 11.2% in turnover (487 million euros) which remains slightly lower than expected. .  However, the Sega Sammy Group has revised its predictions and now expects growth of 17.2% for the entire fiscal year, thus achieving a turnover of 2.81 billion dollars. dollars (compared to 2.41 billion before this quarter). </p>
<div>Regarding the financial results in the first quarter of fiscal year 2023, i.e. from April 1 to June 30, 2022, operating profit is €20,419 million (-27.8%) while net profit is €23,221 million (+7.4%).  As for the Entertainment Contents Business, which includes complete games, free to play, arcade games, animation and toys, the turnover was €388,081 million (+11.3%) and the profit is 59.868 million € (-4.6%).</p>
<p>SEGA finally distributed 5,140,000 games between April and June 2022 compared to 6,580,000 games between April and June 2021. 13 Sentinels Aegis Rim on Nintendo Switch, Hatsune Miku Project DIVA Mega Mix+ on Steam and Sonic Origins were released during this period.  Note that game sales fell by 22% year-on-year, but the company&#8217;s performance with its Pachinko and Pachislot machines helped to mitigate this somewhat.  Looking ahead, Sega announces overall revenue of 375 billion yen ($2.8 billion), an increase of 16.8% over the previous year, while forecasting profits of 28 billion yen ($208 million), down 24.2% from the previous year.</p>
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<p>&#8211; On the Konami side, turnover increased by 2% during the quarter with data of the order of 525.5 million euros.  However, the net profit is in decline with 83.3 million euros in profits, a regression of -16.7%.</p>
<p>&#8211; No more Koch Media!  From today, we will now have to reckon with PLAION, the publisher&#8217;s new name sounding like a sweet invitation to play&#8230; Regarding its activities, the publisher should not, however, change anything in its current occupations and will remain the publisher of Saints Row, Dead Island…</p>
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<p>  &#8211; As the release of FIFA 23 draws ever closer, Electronic Arts continues to prepare for the post-FIFA future and lays all the cards in hand for a successful transition to EA Sports FC.  This week, the American publisher notably signed an agreement with LaLiga allowing EA to have licenses for all clubs in the first two divisions, the Promise youth division and eLaLiga.  In Italy, EA also obtained the license of Juventus of Turin in Serie A, while the latter had signed an agreement with its competitor PES a few years earlier.				</p></div>
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";s:14:"date_timestamp";i:1659980805;}i:8;a:11:{s:5:"title";s:42:"Le dernier jour du SEGA GIGO d’Ikebukuro";s:4:"link";s:85:"https://latestgamingnews.coolnspicy.com/sega/le-dernier-jour-du-sega-gigo-dikebukuro/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Mon, 08 Aug 2022 02:44:48 +0000";s:8:"category";s:33:"SegadernierdIkebukuroGiGOJOURSEGA";s:4:"guid";s:48:"https://latestgamingnews.coolnspicy.com/?p=26208";s:11:"description";s:611:"Le 24* juillet 1993, ouvrait à Ikebukuro l&#8217;une des salles les plus emblématiques de SEGA. Alors oui, d&#8217;autres peuvent elles aussi se vanter de cela, reste que, rares sont les fans de la marque venus à Tokyo à avoir fait l&#8217;impasse sur ce game center, qui représentait un passage quasiment obligatoire. *J&#8217;en vois déjà certains ... <a title="Le dernier jour du SEGA GIGO d&#8217;Ikebukuro" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/le-dernier-jour-du-sega-gigo-dikebukuro/" aria-label="More on Le dernier jour du SEGA GIGO d&#8217;Ikebukuro">Read more</a>";s:7:"content";a:1:{s:7:"encoded";s:34819:"<p></p>
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<p style="margin-bottom: 0cm; page-break-before: always"><em>Le 24* juillet 1993, ouvrait à <strong>Ikebukuro</strong> l&#8217;une des salles les plus emblématiques de <strong>SEGA</strong>.</em></p>
<p><em>Alors oui, d&#8217;autres peuvent elles aussi se vanter de cela, reste que, rares sont les fans de la marque venus à Tokyo à avoir fait l&#8217;impasse sur ce game center, qui représentait un passage quasiment obligatoire.</em></p>
<p>*J&#8217;en vois déjà certains me tomber dessus en me disant « mais c’était le 21 juillet son ouverture qu&#8217;est-ce que tu racontes ! »<br />Alors effectivement, SEGA a communiqué la date du 21 juillet 1993 comme on peut le voir sur le gros panneau qu&#8217;arborait la salle avant sa fermeture par exemple.<br />Sauf que, en fouillant dans le journal « <strong>Game Machine</strong> » d’époque à destination des professionnels, il indique la date du 24.</p>
<p>Qui dit vrai ? Sûrement SEGA parce que bon, c&#8217;est un peu de leur propre salle dont il est question&#8230; mais le 21 juillet 1993 tombait un mercredi, et donc, le 24 un samedi, jour bien plus propice à une ouverture.<br />Je ne peux pas m’empêcher de penser que la vraie ouverture au public est le 24 et que le 21 était soit la date officielle du début de l&#8217;exercice de la salle, soit elle n&#8217;a accueilli que des professionnels comme la presse durant les trois premiers jours.</p>
<p>Il est probable qu&#8217;au final, personne ne se trompe, juste qu&#8217;il y a une interprétation différente des dates (supposition de ma part, je n&#8217;affirme rien).</p>
<p><u>Sauf précision contraire, toutes les informations d’époque proviennent du journal Game Machine en date du 15 septembre 1993 pages 10 et 11 à destination des professionnels.</u></p>
<p>Celle qui se nommait jusqu&#8217;à sa fermeture le 20 septembre 2021 à 20h la SEGA Ikebukuro <strong>GIGO</strong> était en fait la seconde salle à porter cette appellation.<br />En effet, un an avant, en septembre 1992, avait ouvert dans le quartier de Roppongi le tout premier GIGO (qui a disparu depuis bien longtemps).</p>
<p>Quelques autres salles porteront ce nom comme par exemple celle d&#8217;Akihabara elle aussi fermée&#8230;<br />D&#8217;ailleurs, aussi triste que cela puisse être, le terme GIGO est désormais de l&#8217;histoire ancienne, plus aucune salle ne porte ce nom.</p>
<p>Et pourquoi ce nom ? Alors que d&#8217;autres salles peuvent se nommer <strong>SEGA World</strong>, <strong>Club SEGA</strong> ou encore <strong>High-Tech SEGA</strong> ?<br />D&#8217;ailleurs le mot GIGO, ça veut dire quoi en fait ?<br />Comme on peut le lire dans le SEGA Magazine numéro 7 de 1997 page 34, il s&#8217;agit d&#8217;un néologisme venant des mots anglais <strong>GI</strong>MMICK et <strong>GO</strong>D (ne pas confondre avec le terme informatique <strong>garbage in, garbage out</strong>).<br />On peut le traduire par « le créateur du divertissement ».</p>
<p>Les noms ne sortaient pas au hasard et je suppose que chacun avait une raison d’être.<br />Dans le cas de GIGO le concept était simple, ces salles se destinaient surtout aux adultes en étant le top level en proposant non seulement des machines de jeux derniers cris, mais aussi de la restauration ainsi que du karaoké (voire plus).</p>
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<h4>La salle à son ouverture</h4>
<p>C&#8217;est donc en 1993 que cette salle s&#8217;est installée dans un grand bâtiment au bord de la très animée <strong>Sunshine 60 Street</strong> dans le quartier d&#8217;<strong>Ikebukuro</strong> (<strong>Tokyo</strong>).<br />D&#8217;ailleurs, on désigne ce bâtiment comme étant le GIGO mais ça, c&#8217;est le nom de l&#8217;enseigne, l&#8217;immeuble lui, porte un tout autre nom, le <strong>TECH 35</strong>.</p>
<p>La configuration de l’époque était très différente de celle de 2021.<br />SEGA y occupait les huit étages plus le B1, donc neuf au total (attention, le RDC français est le 1er au Japon, pour la suite, je parle en étage japonais pour éviter de s&#8217;embrouiller).<br />Le huitième était réservé aux bureaux mais pas que, la moitié de cet espace était un&#8230; parking à vélo ! Il s&#8217;agissait d&#8217;une directive de la ville Tokyo.</p>
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<p>Cela fait donc que les huit autres étages (en incluant le B1 donc) servaient au divertissement pour une surface totale de 3400 m².<br />Pour le détail, avant que SEGA s&#8217;y installe, le bâtiment accueillait un pachinko et un magasin de produits électroniques discount ainsi qu&#8217;un izakaya au B2.<br />Cet <a rel="nofollow noopener" target="_blank" href="https://fr.wikipedia.org/wiki/Izakaya">izakaya</a> existait encore lors de l&#8217;ouverture de la salle.</p>
<p>Le montant de l&#8217;investissement total, bien qu&#8217;inconnu, était inférieur à celui de la salle de Roppongi, et SEGA prévoyait pour la première année un chiffre d&#8217;affaire d&#8217;environ 2 milliards de yens (environ 16 millions d&#8217;euros sans tenir compte de l&#8217;inflation).</p>
<h4>Visite des étages version 1993</h4>
<p>-Du sous-sol au second, l&#8217;espace était consacré aux machines d&#8217;arcade/amusement.<br />Le B1 c’était une cinquantaine de bécanes type <strong>Astro City</strong>.</p>
<p>Le premier lui, se la pétait grave avec 4 énormes bornes <strong>Virtua Formula</strong> !<br />Ainsi que <strong>Dream Palace</strong> (un énorme ufo catcher pour 8 personnes), pour un total de 30 machines.</p>
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<p>Le second proposait des bécanes type sport/carnival avec ici aussi une trentaine d&#8217;entre elles.</p>
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<p>Le tarif des parties était de 100 yens, sauf Virtua Formula qui lui était à 500 yens.</p>
<p>-Les troisièmes et quatrièmes c’était medals game.</p>
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<p>Une dizaine de machines permettaient d&#8217;accueillir un grand nombre de joueurs comme <strong>Royal Ascot Special</strong> avec ses 17 joueurs, réplique d&#8217;un hippodrome avec ses chevaux se déplaçant comme en vrai.</p>
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<p>En comptabilisant les autres medal game plus classiques, il y en avait environ une centaine plus une dizaine de flippers.</p>
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<p>Les medals coûtaient bien plus cher qu&#8217;aujourd&#8217;hui ! Trente yens pour un seul jeton, bref, avec 500 yens on en recevait seulement 17.</p>
<p>-Pour les trois derniers étages, on change d’ambiance.<br />Le 5è nous propulsait dans un monde pour adulte avec son casino et son bar.<br />Ce n’était pas moins de deux roulettes et quatre tables de blackjack ainsi qu&#8217;un bar avec 16 places qui nous y attendaient.</p>
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<p>Il y avait aussi un coin divination avec cinq salles et autant de voyants.</p>
<p>Quant aux 6è et 7è étage, ils servaient au karaoké avec 25 salles plus une party room de 40 places.</p>
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<p>Les horaires variaient en fonction des étages.</p>
<p>Du B1 au quatrième : 10h → 24h<br />Le cinquième : 15h → 24h<br />Les six et septième : 11h → jusqu&#8217;au lendemain matin 5h</p>
<p>Le staff était particulièrement nombreux avec 18 CDI et pas moins de 150 <a rel="nofollow noopener" target="_blank" href="https://www.sng.ac.jp/fr/sng-news/baito-job-etudiant-trouver-un-travail-au-japon/">baitos</a> qui faisaient tourner la boutique.</p>
<p>Il faut savoir que dans cette zone, il n&#8217;y avait semble-t-il qu&#8217;un seul autre game center tenu par <strong>Sigma</strong>, le <strong>Game Fantasia Sunshine</strong> ouvert en 1985 à seulement 70 mètres du Gigo.<br />Un mois après l&#8217;ouverture du géant SEGA, Sigma ne déplorait aucune baisse de fréquentation et les résultats étaient conformes aux prévisions.<br />Ils expliquaient cela par le fait que les deux salles n’étaient pas sur le même créneau et que plutôt que de partager la clientèle, elle en apportait une nouvelle.</p>
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<p>Même son de cloche de la part du gérant du Gigo de l’époque, Takeshi Yoshimoto, tout en précisant que la fin des vacances d’été allait peut-être changer la donne.</p>
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<p>Donc ça c&#8217;est pour les débuts de la salle.</p>
<p>Au fil des années elle a subi de nombreuses transformations, aussi bien au niveau de la façade qu&#8217;au niveau de l&#8217;agencement intérieur.<br />Dans le numéro 12 du magazine <strong>Game Walker</strong> d&#8217;octobre 1995 on peut voir un petit encart concernant la salle.<br />On y apprend qu&#8217;un samedi par mois, un tournoi <strong>Virtua Fighter 2</strong> était organisé afin de déterminer le niveau/dan des joueurs.<br />Au second étage du GIGO se trouvait l&#8217;un des dix-sept <strong>Virtua Fighter Dojo</strong> du pays.</p>
<p>Vingt joueurs pouvaient y prendre part moyennant une participation de 500 yens la première fois puis 100 yens les suivantes.<br />La compétition se faisait sur des machines avec des écrans de 50 pouces dans le mode spécifique pour déterminer le dan.<br />Les valeureux combattants réussissant l&#8217;obtention d&#8217;un dan se voyaient récompensés en ayant leur nom sur une plaquette en bois comme le veut la tradition dans les arts martiaux (vous avez fait <strong>Shenmue 3</strong> par exemple ?).</p>
<p>Sur la photo on peut les distinguer au-dessus des bornes.</p>
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<p>Le 13 juin 1998 avait ouvert un espace <strong>Sakura Taisen</strong>, le « <strong>Taisho Romando</strong> ».</p>
<p><center></p>
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<p></center></p>
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<p>Je peux aussi vous la décrire (très simplement) en me basant sur mes quelques souvenirs.<br />En 2004, lors de mon premier voyage au Japon, la salle avait sa belle devanture jaune ultra voyante.</p>
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<p>Je n&#8217;ai aucune photo perso (oui je sais&#8230;) mais je suis certain d&#8217;avoir vu au premier (le RDC je rappelle) <strong>F-ZERO AX</strong>, preuve que le jeu pur et dur restait important.</p>
<p>Mais déjà en 2013, quand je suis venu habiter ici, la salle ne proposait plus que des ufos catcher au premier et au B1&#8230;<br />Le second lui, partageait son espace avec des machines pour les enfants et des jeux musicaux avec beaucoup de <strong>Project Diva</strong> et <strong>Maimai</strong> au début ou encore le <strong>Luigi&#8217;s Mansion</strong> vers 2015 il me semble.</p>
<p>Mais au fil du temps, cet espace a diminué, les jeux musicaux sont partis plus haut, et ceux pour les enfants ont été déplacés dans le fond pour faire de la place aux ufos catcher.<br />Et malheureusement par la suite, les derniers survivants ont disparu et les ufos ont pris 100% de l&#8217;espace&#8230;</p>
<p>Mais qui blâmer ? De mon point de vue personne, les tenanciers doivent être dans le vert et prennent les décisions qui semblent les meilleures économiquement parlant.<br />Les joueurs évoluent, changent, on n’est plus dans les années 90 avec des moyens moindres pour se divertir, faisant que les game centers étaient incroyablement attractifs.</p>
<p>Je ne pense pas qu&#8217;ils vont disparaître, juste diminuer et certains se spécialiser dans un genre précis comme le retro (dans l’idéal) ou dans les ufos catcher (le cauchemar).<br />Mais d&#8217;ailleurs, pourquoi ce GIGO a-t-il disparu ? Et bien contrairement à ce que beaucoup prétendent, ce n&#8217;est pas par la faute du coronavirus.</p>
<p>Le contrat du bail a pris fin, et le propriétaire souhaite rénover le bâtiment, et comme le responsable de la salle l&#8217;a dit lors de la cérémonie (en fin de vidéo disponible plus bas), il ne s&#8217;agit en aucun cas d&#8217;une capitulation face au virus.</p>
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<p style="margin-bottom: 0cm">Que va devenir le bâtiment ? Si c&#8217;est une rénovation, pourquoi SEGA ne pourrait pas y reprendre ses quartiers ? Un autre locataire va t&#8217;il allonger plus de billets ? Et si c&#8217;est une destruction que va t&#8217;il y avoir à la place ? Et pourquoi de na pas aller dans un autre bâtiment ?</p>
<p>Autant de questions auxquelles le temps devrait peut-être apporter des réponses.<br /> </p>
<h4>Un dernier jour ensemble</h4>
<p>Le lundi 20 septembre (jour férié), était donc l&#8217;ultime jour pour la salle.<br />On aurait pu avoir un temps pluvieux reflétant mon humeur du moment mais non, on avait un grand soleil comme pour faire briller une dernière fois ce lieu mythique.</p>
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<p>La salle arborait un grand panneau nous remerciant pour ses 28 ans d&#8217;existence.<br />Un autre résumait les principaux événements durant ce laps de temps, la sortie de la Saturn est dans la liste mais pas la Dreamcast&#8230; :toussefort:</p>
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<p style="margin-bottom: 0cm">D&#8217;ailleurs, vous ne voyez pas un truc bizarre ? Tout en bas à droite avec le 202X ? Pour la petite histoire, un ex game center juste en face semble en travaux, pur hasard ?</p>
<p>Et le compte <a rel="nofollow noopener" target="_blank" href="https://twitter.com/amnet_official/status/1442164474165620738">Twitter d&#8217;AM-NET</a> qui parle justement de ça dans un tweet laisse songeur&#8230;</p>
<p>D&#8217;autres encore montraient la salle dans ses différentes versions, celle de 1993 était&#8230; originale ?<br />Au premier coup d’œil, la version 1998 semblait assez proche de celle que nous connaissions mais en regardant bien on peut y voir de nombreuses différences.<br />2003 est certainement celle que j&#8217;aime le plus, mais la nostalgie doit jouer son rôle dans mon point de vue.<br />Ce n’est pas forcément le look le plus « SEGA » qui soit mais ça en jette !</p>
<p>Dans l’entrée, le mur était recouvert de messages que SEGA avait récoltés sur Twitter.</p>
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<p>La porte de l&#8217;ascenseur, ainsi que les t-shirts du staff avaient aussi le gros message de remerciement pour les 28 années d&#8217;exercice.</p>
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<p>On avait des coins pour déposer des messages sur un post-it, comme toujours certains se distinguent avec de beaux dessins (mon message se cache quelque part, un indice, mon écriture est dégueulasse :p ).</p>
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<p>Sonic est venu faire un dernier coucou&#8230;</p>
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<p>Et cet écran géant avec le compte à rebours qui fait mal.</p>
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<p>Il y avait aussi des sacs spéciaux pour les prize game, le staff a distribué le restant avant la fermeture.</p>
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<p></center></p>
<p>Voilà, on y arrive. C&#8217;est les préparatifs pour la cérémonie d&#8217;adieu.</p>
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<p>Un monde assez fou devant la salle !</p>
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<p>10, 9, 8, 7, 6, 5, 4, 3, 2, 1&#8230;<br />Une fois ce terrible décompte terminé, le gérant de la salle prend le micro pour remercier tout le monde.<br />Sans pour autant être larmoyant, son discours était simple et touchant.<br />Lorsqu&#8217;il eut fini, il plaisanta en nous disant de vite partir avant que la police arrive 😀</p>
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<p>Rideau fermé&#8230;</p>
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<p>28 ans d&#8217;une belle histoire que se termine.</p>
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<p>Vous pouvez revivre cette ultime journée avec notre vidéo pleine d&#8217;amour :</p>
<p><center><iframe loading="lazy" title="[Divers] Dernier jour de la salle SEGA GIGO à Ikebukuro" width="1042" height="586" src="https://www.youtube.com/embed/mzXKQgd0eeE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></center></p>
<p>Et si vous souhaitez visiter ce lieu, il vous reste la version virtuelle qui a été mise à disposition afin de ne pas l&#8217;oublier, belle initiative :</p>
<p><center><iframe loading="lazy" allowfullscreen="" frameborder="0" height="600" src="https://my.matterport.com/show/?m=hMDLYWjiuPL" style="border:0" width="100%"></iframe></center></p>
<p>Je sais bien que beaucoup vont dire que de toute façon, la salle n&#8217;avait presque plus d’intérêt. Bien que je ne partage pas cet avis, je ne peux nier le fait qu&#8217;elle avait perdu de sa superbe.<br />Mais reste que j&#8217;y ai plein de souvenirs, des centaines d&#8217;heures de jeu, mes tests de <strong>Project Diva</strong>, <strong>SWDC</strong>, <strong>Initial D ZERO</strong> ont en grande partie été faits là-bas, et au final, j&#8217;avais un attachement particulièrement fort.</p>
<p>Et je suis vraiment, mais vraiment très triste que la salle dans laquelle j&#8217;ai passé le plus de temps durant 8 ans disparaisse.</p>
<p>Merci pour toutes ces années mon GIGO, je t&#8217;aime.</p>
<p> </p>
<p>Sources :<br /><a rel="nofollow noopener" target="_blank" href="https://onitama.tv/gamemachine/archive.html">Game Machine numéro 457 du 15 septembre 1993</a><br />Game Walker numéro 12 d&#8217;octobre 1995<br /><a rel="nofollow noopener" target="_blank" href="https://segaretro.org/Sega_Magazine_(Japan)">SEGA Magazine numéro 7 de 1997</a><br /><a rel="nofollow noopener" target="_blank" href="https://twitter.com/SEGA_OFFICIAL">Twitter SEGA Japon </a><br /><a rel="nofollow noopener" target="_blank" href="https://twitter.com/SEGA_ikebukuro">Twitter SEGA Ikebukuro</a></p>
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";}s:7:"summary";s:611:"Le 24* juillet 1993, ouvrait à Ikebukuro l&#8217;une des salles les plus emblématiques de SEGA. Alors oui, d&#8217;autres peuvent elles aussi se vanter de cela, reste que, rares sont les fans de la marque venus à Tokyo à avoir fait l&#8217;impasse sur ce game center, qui représentait un passage quasiment obligatoire. *J&#8217;en vois déjà certains ... <a title="Le dernier jour du SEGA GIGO d&#8217;Ikebukuro" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/le-dernier-jour-du-sega-gigo-dikebukuro/" aria-label="More on Le dernier jour du SEGA GIGO d&#8217;Ikebukuro">Read more</a>";s:12:"atom_content";s:34819:"<p></p>
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<p style="margin-bottom: 0cm; page-break-before: always"><em>Le 24* juillet 1993, ouvrait à <strong>Ikebukuro</strong> l&#8217;une des salles les plus emblématiques de <strong>SEGA</strong>.</em></p>
<p><em>Alors oui, d&#8217;autres peuvent elles aussi se vanter de cela, reste que, rares sont les fans de la marque venus à Tokyo à avoir fait l&#8217;impasse sur ce game center, qui représentait un passage quasiment obligatoire.</em></p>
<p>*J&#8217;en vois déjà certains me tomber dessus en me disant « mais c’était le 21 juillet son ouverture qu&#8217;est-ce que tu racontes ! »<br />Alors effectivement, SEGA a communiqué la date du 21 juillet 1993 comme on peut le voir sur le gros panneau qu&#8217;arborait la salle avant sa fermeture par exemple.<br />Sauf que, en fouillant dans le journal « <strong>Game Machine</strong> » d’époque à destination des professionnels, il indique la date du 24.</p>
<p>Qui dit vrai ? Sûrement SEGA parce que bon, c&#8217;est un peu de leur propre salle dont il est question&#8230; mais le 21 juillet 1993 tombait un mercredi, et donc, le 24 un samedi, jour bien plus propice à une ouverture.<br />Je ne peux pas m’empêcher de penser que la vraie ouverture au public est le 24 et que le 21 était soit la date officielle du début de l&#8217;exercice de la salle, soit elle n&#8217;a accueilli que des professionnels comme la presse durant les trois premiers jours.</p>
<p>Il est probable qu&#8217;au final, personne ne se trompe, juste qu&#8217;il y a une interprétation différente des dates (supposition de ma part, je n&#8217;affirme rien).</p>
<p><u>Sauf précision contraire, toutes les informations d’époque proviennent du journal Game Machine en date du 15 septembre 1993 pages 10 et 11 à destination des professionnels.</u></p>
<p>Celle qui se nommait jusqu&#8217;à sa fermeture le 20 septembre 2021 à 20h la SEGA Ikebukuro <strong>GIGO</strong> était en fait la seconde salle à porter cette appellation.<br />En effet, un an avant, en septembre 1992, avait ouvert dans le quartier de Roppongi le tout premier GIGO (qui a disparu depuis bien longtemps).</p>
<p>Quelques autres salles porteront ce nom comme par exemple celle d&#8217;Akihabara elle aussi fermée&#8230;<br />D&#8217;ailleurs, aussi triste que cela puisse être, le terme GIGO est désormais de l&#8217;histoire ancienne, plus aucune salle ne porte ce nom.</p>
<p>Et pourquoi ce nom ? Alors que d&#8217;autres salles peuvent se nommer <strong>SEGA World</strong>, <strong>Club SEGA</strong> ou encore <strong>High-Tech SEGA</strong> ?<br />D&#8217;ailleurs le mot GIGO, ça veut dire quoi en fait ?<br />Comme on peut le lire dans le SEGA Magazine numéro 7 de 1997 page 34, il s&#8217;agit d&#8217;un néologisme venant des mots anglais <strong>GI</strong>MMICK et <strong>GO</strong>D (ne pas confondre avec le terme informatique <strong>garbage in, garbage out</strong>).<br />On peut le traduire par « le créateur du divertissement ».</p>
<p>Les noms ne sortaient pas au hasard et je suppose que chacun avait une raison d’être.<br />Dans le cas de GIGO le concept était simple, ces salles se destinaient surtout aux adultes en étant le top level en proposant non seulement des machines de jeux derniers cris, mais aussi de la restauration ainsi que du karaoké (voire plus).</p>
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<h4>La salle à son ouverture</h4>
<p>C&#8217;est donc en 1993 que cette salle s&#8217;est installée dans un grand bâtiment au bord de la très animée <strong>Sunshine 60 Street</strong> dans le quartier d&#8217;<strong>Ikebukuro</strong> (<strong>Tokyo</strong>).<br />D&#8217;ailleurs, on désigne ce bâtiment comme étant le GIGO mais ça, c&#8217;est le nom de l&#8217;enseigne, l&#8217;immeuble lui, porte un tout autre nom, le <strong>TECH 35</strong>.</p>
<p>La configuration de l’époque était très différente de celle de 2021.<br />SEGA y occupait les huit étages plus le B1, donc neuf au total (attention, le RDC français est le 1er au Japon, pour la suite, je parle en étage japonais pour éviter de s&#8217;embrouiller).<br />Le huitième était réservé aux bureaux mais pas que, la moitié de cet espace était un&#8230; parking à vélo ! Il s&#8217;agissait d&#8217;une directive de la ville Tokyo.</p>
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<p>Cela fait donc que les huit autres étages (en incluant le B1 donc) servaient au divertissement pour une surface totale de 3400 m².<br />Pour le détail, avant que SEGA s&#8217;y installe, le bâtiment accueillait un pachinko et un magasin de produits électroniques discount ainsi qu&#8217;un izakaya au B2.<br />Cet <a rel="nofollow noopener" target="_blank" href="https://fr.wikipedia.org/wiki/Izakaya">izakaya</a> existait encore lors de l&#8217;ouverture de la salle.</p>
<p>Le montant de l&#8217;investissement total, bien qu&#8217;inconnu, était inférieur à celui de la salle de Roppongi, et SEGA prévoyait pour la première année un chiffre d&#8217;affaire d&#8217;environ 2 milliards de yens (environ 16 millions d&#8217;euros sans tenir compte de l&#8217;inflation).</p>
<h4>Visite des étages version 1993</h4>
<p>-Du sous-sol au second, l&#8217;espace était consacré aux machines d&#8217;arcade/amusement.<br />Le B1 c’était une cinquantaine de bécanes type <strong>Astro City</strong>.</p>
<p>Le premier lui, se la pétait grave avec 4 énormes bornes <strong>Virtua Formula</strong> !<br />Ainsi que <strong>Dream Palace</strong> (un énorme ufo catcher pour 8 personnes), pour un total de 30 machines.</p>
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<p>Le second proposait des bécanes type sport/carnival avec ici aussi une trentaine d&#8217;entre elles.</p>
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<p>Le tarif des parties était de 100 yens, sauf Virtua Formula qui lui était à 500 yens.</p>
<p>-Les troisièmes et quatrièmes c’était medals game.</p>
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<p>Une dizaine de machines permettaient d&#8217;accueillir un grand nombre de joueurs comme <strong>Royal Ascot Special</strong> avec ses 17 joueurs, réplique d&#8217;un hippodrome avec ses chevaux se déplaçant comme en vrai.</p>
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<p>En comptabilisant les autres medal game plus classiques, il y en avait environ une centaine plus une dizaine de flippers.</p>
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<p>Les medals coûtaient bien plus cher qu&#8217;aujourd&#8217;hui ! Trente yens pour un seul jeton, bref, avec 500 yens on en recevait seulement 17.</p>
<p>-Pour les trois derniers étages, on change d’ambiance.<br />Le 5è nous propulsait dans un monde pour adulte avec son casino et son bar.<br />Ce n’était pas moins de deux roulettes et quatre tables de blackjack ainsi qu&#8217;un bar avec 16 places qui nous y attendaient.</p>
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<p>Il y avait aussi un coin divination avec cinq salles et autant de voyants.</p>
<p>Quant aux 6è et 7è étage, ils servaient au karaoké avec 25 salles plus une party room de 40 places.</p>
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<p>Les horaires variaient en fonction des étages.</p>
<p>Du B1 au quatrième : 10h → 24h<br />Le cinquième : 15h → 24h<br />Les six et septième : 11h → jusqu&#8217;au lendemain matin 5h</p>
<p>Le staff était particulièrement nombreux avec 18 CDI et pas moins de 150 <a rel="nofollow noopener" target="_blank" href="https://www.sng.ac.jp/fr/sng-news/baito-job-etudiant-trouver-un-travail-au-japon/">baitos</a> qui faisaient tourner la boutique.</p>
<p>Il faut savoir que dans cette zone, il n&#8217;y avait semble-t-il qu&#8217;un seul autre game center tenu par <strong>Sigma</strong>, le <strong>Game Fantasia Sunshine</strong> ouvert en 1985 à seulement 70 mètres du Gigo.<br />Un mois après l&#8217;ouverture du géant SEGA, Sigma ne déplorait aucune baisse de fréquentation et les résultats étaient conformes aux prévisions.<br />Ils expliquaient cela par le fait que les deux salles n’étaient pas sur le même créneau et que plutôt que de partager la clientèle, elle en apportait une nouvelle.</p>
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<p>Même son de cloche de la part du gérant du Gigo de l’époque, Takeshi Yoshimoto, tout en précisant que la fin des vacances d’été allait peut-être changer la donne.</p>
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<p>Donc ça c&#8217;est pour les débuts de la salle.</p>
<p>Au fil des années elle a subi de nombreuses transformations, aussi bien au niveau de la façade qu&#8217;au niveau de l&#8217;agencement intérieur.<br />Dans le numéro 12 du magazine <strong>Game Walker</strong> d&#8217;octobre 1995 on peut voir un petit encart concernant la salle.<br />On y apprend qu&#8217;un samedi par mois, un tournoi <strong>Virtua Fighter 2</strong> était organisé afin de déterminer le niveau/dan des joueurs.<br />Au second étage du GIGO se trouvait l&#8217;un des dix-sept <strong>Virtua Fighter Dojo</strong> du pays.</p>
<p>Vingt joueurs pouvaient y prendre part moyennant une participation de 500 yens la première fois puis 100 yens les suivantes.<br />La compétition se faisait sur des machines avec des écrans de 50 pouces dans le mode spécifique pour déterminer le dan.<br />Les valeureux combattants réussissant l&#8217;obtention d&#8217;un dan se voyaient récompensés en ayant leur nom sur une plaquette en bois comme le veut la tradition dans les arts martiaux (vous avez fait <strong>Shenmue 3</strong> par exemple ?).</p>
<p>Sur la photo on peut les distinguer au-dessus des bornes.</p>
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<p>Le 13 juin 1998 avait ouvert un espace <strong>Sakura Taisen</strong>, le « <strong>Taisho Romando</strong> ».</p>
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<p>Je peux aussi vous la décrire (très simplement) en me basant sur mes quelques souvenirs.<br />En 2004, lors de mon premier voyage au Japon, la salle avait sa belle devanture jaune ultra voyante.</p>
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<p>Je n&#8217;ai aucune photo perso (oui je sais&#8230;) mais je suis certain d&#8217;avoir vu au premier (le RDC je rappelle) <strong>F-ZERO AX</strong>, preuve que le jeu pur et dur restait important.</p>
<p>Mais déjà en 2013, quand je suis venu habiter ici, la salle ne proposait plus que des ufos catcher au premier et au B1&#8230;<br />Le second lui, partageait son espace avec des machines pour les enfants et des jeux musicaux avec beaucoup de <strong>Project Diva</strong> et <strong>Maimai</strong> au début ou encore le <strong>Luigi&#8217;s Mansion</strong> vers 2015 il me semble.</p>
<p>Mais au fil du temps, cet espace a diminué, les jeux musicaux sont partis plus haut, et ceux pour les enfants ont été déplacés dans le fond pour faire de la place aux ufos catcher.<br />Et malheureusement par la suite, les derniers survivants ont disparu et les ufos ont pris 100% de l&#8217;espace&#8230;</p>
<p>Mais qui blâmer ? De mon point de vue personne, les tenanciers doivent être dans le vert et prennent les décisions qui semblent les meilleures économiquement parlant.<br />Les joueurs évoluent, changent, on n’est plus dans les années 90 avec des moyens moindres pour se divertir, faisant que les game centers étaient incroyablement attractifs.</p>
<p>Je ne pense pas qu&#8217;ils vont disparaître, juste diminuer et certains se spécialiser dans un genre précis comme le retro (dans l’idéal) ou dans les ufos catcher (le cauchemar).<br />Mais d&#8217;ailleurs, pourquoi ce GIGO a-t-il disparu ? Et bien contrairement à ce que beaucoup prétendent, ce n&#8217;est pas par la faute du coronavirus.</p>
<p>Le contrat du bail a pris fin, et le propriétaire souhaite rénover le bâtiment, et comme le responsable de la salle l&#8217;a dit lors de la cérémonie (en fin de vidéo disponible plus bas), il ne s&#8217;agit en aucun cas d&#8217;une capitulation face au virus.</p>
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<p style="margin-bottom: 0cm">Que va devenir le bâtiment ? Si c&#8217;est une rénovation, pourquoi SEGA ne pourrait pas y reprendre ses quartiers ? Un autre locataire va t&#8217;il allonger plus de billets ? Et si c&#8217;est une destruction que va t&#8217;il y avoir à la place ? Et pourquoi de na pas aller dans un autre bâtiment ?</p>
<p>Autant de questions auxquelles le temps devrait peut-être apporter des réponses.<br /> </p>
<h4>Un dernier jour ensemble</h4>
<p>Le lundi 20 septembre (jour férié), était donc l&#8217;ultime jour pour la salle.<br />On aurait pu avoir un temps pluvieux reflétant mon humeur du moment mais non, on avait un grand soleil comme pour faire briller une dernière fois ce lieu mythique.</p>
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<p>La salle arborait un grand panneau nous remerciant pour ses 28 ans d&#8217;existence.<br />Un autre résumait les principaux événements durant ce laps de temps, la sortie de la Saturn est dans la liste mais pas la Dreamcast&#8230; :toussefort:</p>
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<div class="field field--name-field-image field--type-image field--label-hidden field__item">  <img loading="lazy" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/1659926649_157_Le-dernier-jour-du-SEGA-GIGO-dIkebukuro.jpg" width="770" height="579" title="segagigo0018" typeof="foaf:Image" class="img-fluid" alt="1659926649 157 Le dernier jour du SEGA GIGO dIkebukuro"></p>
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<p style="margin-bottom: 0cm">D&#8217;ailleurs, vous ne voyez pas un truc bizarre ? Tout en bas à droite avec le 202X ? Pour la petite histoire, un ex game center juste en face semble en travaux, pur hasard ?</p>
<p>Et le compte <a rel="nofollow noopener" target="_blank" href="https://twitter.com/amnet_official/status/1442164474165620738">Twitter d&#8217;AM-NET</a> qui parle justement de ça dans un tweet laisse songeur&#8230;</p>
<p>D&#8217;autres encore montraient la salle dans ses différentes versions, celle de 1993 était&#8230; originale ?<br />Au premier coup d’œil, la version 1998 semblait assez proche de celle que nous connaissions mais en regardant bien on peut y voir de nombreuses différences.<br />2003 est certainement celle que j&#8217;aime le plus, mais la nostalgie doit jouer son rôle dans mon point de vue.<br />Ce n’est pas forcément le look le plus « SEGA » qui soit mais ça en jette !</p>
<p>Dans l’entrée, le mur était recouvert de messages que SEGA avait récoltés sur Twitter.</p>
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<p>La porte de l&#8217;ascenseur, ainsi que les t-shirts du staff avaient aussi le gros message de remerciement pour les 28 années d&#8217;exercice.</p>
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<p>On avait des coins pour déposer des messages sur un post-it, comme toujours certains se distinguent avec de beaux dessins (mon message se cache quelque part, un indice, mon écriture est dégueulasse :p ).</p>
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<p>Sonic est venu faire un dernier coucou&#8230;</p>
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<p>Et cet écran géant avec le compte à rebours qui fait mal.</p>
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<p>Il y avait aussi des sacs spéciaux pour les prize game, le staff a distribué le restant avant la fermeture.</p>
<p><center></p>
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<p></center></p>
<p>Voilà, on y arrive. C&#8217;est les préparatifs pour la cérémonie d&#8217;adieu.</p>
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<p>Un monde assez fou devant la salle !</p>
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<p>10, 9, 8, 7, 6, 5, 4, 3, 2, 1&#8230;<br />Une fois ce terrible décompte terminé, le gérant de la salle prend le micro pour remercier tout le monde.<br />Sans pour autant être larmoyant, son discours était simple et touchant.<br />Lorsqu&#8217;il eut fini, il plaisanta en nous disant de vite partir avant que la police arrive 😀</p>
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<p>Rideau fermé&#8230;</p>
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<p>28 ans d&#8217;une belle histoire que se termine.</p>
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<p>Vous pouvez revivre cette ultime journée avec notre vidéo pleine d&#8217;amour :</p>
<p><center><iframe loading="lazy" title="[Divers] Dernier jour de la salle SEGA GIGO à Ikebukuro" width="1042" height="586" src="https://www.youtube.com/embed/mzXKQgd0eeE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></center></p>
<p>Et si vous souhaitez visiter ce lieu, il vous reste la version virtuelle qui a été mise à disposition afin de ne pas l&#8217;oublier, belle initiative :</p>
<p><center><iframe loading="lazy" allowfullscreen="" frameborder="0" height="600" src="https://my.matterport.com/show/?m=hMDLYWjiuPL" style="border:0" width="100%"></iframe></center></p>
<p>Je sais bien que beaucoup vont dire que de toute façon, la salle n&#8217;avait presque plus d’intérêt. Bien que je ne partage pas cet avis, je ne peux nier le fait qu&#8217;elle avait perdu de sa superbe.<br />Mais reste que j&#8217;y ai plein de souvenirs, des centaines d&#8217;heures de jeu, mes tests de <strong>Project Diva</strong>, <strong>SWDC</strong>, <strong>Initial D ZERO</strong> ont en grande partie été faits là-bas, et au final, j&#8217;avais un attachement particulièrement fort.</p>
<p>Et je suis vraiment, mais vraiment très triste que la salle dans laquelle j&#8217;ai passé le plus de temps durant 8 ans disparaisse.</p>
<p>Merci pour toutes ces années mon GIGO, je t&#8217;aime.</p>
<p> </p>
<p>Sources :<br /><a rel="nofollow noopener" target="_blank" href="https://onitama.tv/gamemachine/archive.html">Game Machine numéro 457 du 15 septembre 1993</a><br />Game Walker numéro 12 d&#8217;octobre 1995<br /><a rel="nofollow noopener" target="_blank" href="https://segaretro.org/Sega_Magazine_(Japan)">SEGA Magazine numéro 7 de 1997</a><br /><a rel="nofollow noopener" target="_blank" href="https://twitter.com/SEGA_OFFICIAL">Twitter SEGA Japon </a><br /><a rel="nofollow noopener" target="_blank" href="https://twitter.com/SEGA_ikebukuro">Twitter SEGA Ikebukuro</a></p>
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<a rel="nofollow noopener" target="_blank" href="https://www.sega-mag.com/actualite/le-dernier-jour-du-sega-gigo-dikebukuro-36180">Le dernier jour du SEGA GIGO d&#8217;Ikebukuro</a><br />
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";s:14:"date_timestamp";i:1659926688;}i:9;a:11:{s:5:"title";s:40:"PS4: the 7 games to watch in August 2022";s:4:"link";s:85:"https://latestgamingnews.coolnspicy.com/sega/ps4-the-7-games-to-watch-in-august-2022/";s:2:"dc";a:1:{s:7:"creator";s:9:"Tom Cliff";}s:7:"pubdate";s:31:"Sun, 07 Aug 2022 19:12:32 +0000";s:8:"category";s:23:"SegaAugustgamesPS4watch";s:4:"guid";s:48:"https://latestgamingnews.coolnspicy.com/?p=26151";s:11:"description";s:539:"Game news PS4: the 7 games to watch in August 2022 Published on 07/08/2022 at 12:30 The PlayStation 4 is approaching the end of its cycle, but rest assured: 2022 still has some nice surprises in store for it, some of which will be released in August. Without further ado, here is our selection of ... <a title="PS4: the 7 games to watch in August 2022" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/ps4-the-7-games-to-watch-in-august-2022/" aria-label="More on PS4: the 7 games to watch in August 2022">Read more</a>";s:7:"content";a:1:{s:7:"encoded";s:12664:"<p></p>
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<p>
        <span class="articleHeader__typeName">Game news</span> PS4: the 7 games to watch in August 2022
    </p>
<div class="articleHeader__info">
<p>
                        <time class="articleHeader__publicationDate" datetime="2022-08-07T12:30:02+02:00">Published on 07/08/2022 at 12:30</time>        </p>
</p></div>
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<p>The PlayStation 4 is approaching the end of its cycle, but rest assured: 2022 still has some nice surprises in store for it, some of which will be released in August.  Without further ado, here is our selection of the most interesting apps of the coming weeks: you just have to make your choice.  The good life. </p>
<div>
<div class="auto-summary">
<p><strong>Summary</strong></p>
<ul>
<li><span class="JvCare 12CBCC4F1EC04F4649CB1E424A4EC0C3C2">Two Point Campus</span></li>
<li><span class="JvCare 1242C348CB1E4F441ECB45431E484A4E41">Cult of the Lamb</span></li>
<li><span class="JvCare 12C14F484843C14BC14F4E43">RollerDrome</span></li>
<li><span class="JvCare 12C24A4649CBC21EC14FCC">Saints Row</span></li>
<li><span class="JvCare 12442A1E4E4A494A4C43C11E21202121">F1 Manager 2022</span></li>
<li><span class="JvCare 12C24FC3481E454A424743C1C21E21">Soul Hackers 2</span></li>
<li><span class="JvCare 12CB45431E48434C43494B1E4F441E4543C14F43C21ECBC14A4648C21E44C14F4E1ECD43C14F">The Legend of Heroes: Trails from Zero</span></li>
</ul>
</div>
<hr class="clearfix-jv"/>
<h2 class="h2-default-jv" id="two-point-campus">Two Point Campus</h2>

<p>The Two Point saga is starting to have a nice background in the middle of management games and its last episode, Two Point Hospital, was a real good demonstration of it.  Fans of the genre will therefore be delighted to learn of the return of the saga with Two Point Campus which, as its name suggests, asks us this time <strong>to manage a university by developing it to the maximum, by making our students the best… and by generating profit. </strong>Beyond its very well-oiled mechanics, the title published by SEGA is based on a wacky, funny universe full of dark or absurd humor that often hits the mark.  We&#8217;re pretty sure it&#8217;s going to be a solid bet, so keep an eye out for the app you&#8217;re looking for an experience of this style. </p>
<p><a rel="nofollow noopener" target="_blank" class="btn-call-to-action shop js-tracking-widget" data-tracking-category="affiliateclick-content_cta" data-tracking-events="click" data-tracking-label="https://amzn.to/3OcnhuF" data-tracking-click-action-name="amazon" href="https://amzn.to/3OcnhuF"><span class="nav-icon-shop"/><span class="ellipsed-text">Pre-order Two Point Campus on PS4 for €29.99 instead of €39.99</span></a></p>
<hr class="clearfix-jv"/>
<h2 class="h2-default-jv" id="cult-of-the-lamb">Cult of the Lamb</h2>
<figure class="encart-article float-start"><span class="JvCare 1FC242C1434349C2454FCBC21F2A2B23212523241E212620252223231E20" target="_blank"><img alt="PS4: the 7 games to watch in August 2022" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/1659710153_31_Xbox-7-games-to-watch-in-August-2022.png" title="PS4: the 7 games to watch in August 2022 35"></span></figure>
<p>When Devolver Digital announces a new title, one should always watch it carefully and Cult of the Lamb is certainly no exception to this tradition: it is even one of the most exciting games of the moment.  This production designed by Massive Monster puts us in the shoes of a lamb, saved from the slaughterhouse by a mysterious individual:<strong> enlightened, you will then form your sect and attract as many followers as possible, while facing the false prophets who stand in your way. </strong>A particularly WTF pitch, yes, but an exquisite atmosphere and an attractive artistic direction for this roguelite and dungeon-crawler that is making a lot of noise.  It is also compared a lot to Binding of Isaac, which is clearly not to displease us, let&#8217;s face it. </p>
<hr class="clearfix-jv"/>
<h2 class="h2-default-jv" id="rollerdrome">RollerDrome</h2>
<figure class="encart-article float-end"><span class="JvCare 1FC242C1434349C2454FCBC21F2A232521242C201E222020212624251E20" target="_blank"><img alt="PS4: the 7 games to watch in August 2022" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/PS4-the-7-games-to-watch-in-August-2022.jpg" title="PS4: the 7 games to watch in August 2022 36"></span></figure>
<p>Announced only a few months ago, RollerDrome is the brand new project from the talented Roll7 studio, based in England and known for being behind the excellent skate games OlliOlli.  This time around, the Brits are stepping up a gear by opting for 3D, still with wrinkles… but also with guns and slow motion shootouts. <strong>The principle is therefore, on paper, quite sexy since we are talking about facing enemies in arenas by chaining tricks and headshots, all with bullet time galore and in a very colorful artistic direction. </strong>An improbable mix between Max Payne and Jet Set Radio necessarily arouses our curiosity and that we will not fail to test when it is released, exclusively on PlayStation and PC. </p>
<hr class="clearfix-jv"/>
<h2 class="h2-default-jv" id="saints-row">Saints Row</h2>
<figure class="encart-article float-start"><span class="JvCare 1FC242C1434349C2454FCBC21F2A202620262B2C1E2126212B2225231E20" target="_blank"><img alt="PS4: the 7 games to watch in August 2022" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/Xbox-7-games-to-watch-in-August-2022.jpg" title="PS4: the 7 games to watch in August 2022 37"></span></figure>
<p>After four episodes with increasingly implausible concepts, it was becoming difficult for the Saints Row saga to continue on these same paths and Vollition therefore had to opt (quite logically, moreover) for the very fashionable passage of the reboot.  So here is Saints Row, the revival of the saga which still looks like a GTA-like, but this time in a brand new setting inspired by Las Vegas called Santo Ileso.  For the rest, we are on familiar ground: <strong>we have to create our “Boss” thanks to an ultra-permissive character editor and grow our gang of Saints while crushing the competition. </strong>Again and again, the adventure promises to be very irreverent, often burlesque, but with one watchword: fun for a totally crazy sandbox. </p>
<p><a rel="nofollow noopener" target="_blank" class="btn-call-to-action shop js-tracking-widget" data-tracking-category="affiliateclick-content_cta" data-tracking-events="click" data-tracking-label="https://amzn.to/3B0k0f4" data-tracking-click-action-name="amazon" href="https://amzn.to/3B0k0f4"><span class="nav-icon-shop"/><span class="ellipsed-text">Pre-order Saints Row at €49.99 instead of €69.99 on PS4 at Amazon</span></a></p>
<hr class="clearfix-jv"/>
<h2 class="h2-default-jv" id="f1-manager-2022">F1 Manager 2022</h2>
<figure class="encart-article float-end"><span class="JvCare 1FC242C1434349C2454FCBC21F2A2324242A20251E22202A2A2B20231E20" target="_blank"><img alt="PS4: the 7 games to watch in August 2022" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/1659710153_147_Xbox-7-games-to-watch-in-August-2022.png" title="PS4: the 7 games to watch in August 2022 38"></span></figure>
<p>&#8220;Management&#8221; simulations are quite popular and if, for many, the famous Football Manager remains a reference, we must not forget either F1 Manager 2022 which pays tribute to motor sports.  We therefore find ourselves at the head of a Formula 1 team in this advanced software developed by Frontier in partnership with the FIA: <strong>the player will have to take care of all the facets of the company, from the development of the single-seater to the factories, without forgetting the contract of the pilots or the different budgets.</strong> The races will also be important, with the right strategy to approach in order to win the famous championship.  In short, something to enjoy when you&#8217;re a fan of the discipline, huge life in support. </p>
<p><a rel="nofollow noopener" target="_blank" class="btn-call-to-action shop js-tracking-widget" data-tracking-category="affiliateclick-content_cta" data-tracking-events="click" data-tracking-label="https://amzn.to/3cjeCJI" data-tracking-click-action-name="amazon" href="https://amzn.to/3cjeCJI"><span class="nav-icon-shop"/><span class="ellipsed-text">Pre-order F1 Manager 2022 at €54.99 on PS4 at Amazon</span></a></p>
<hr class="clearfix-jv"/>
<h2 class="h2-default-jv" id="soul-hackers-2">Soul Hackers 2</h2>
<figure class="encart-article float-start"><span class="JvCare 1FC242C1434349C2454FCBC21F2A232C23202B261E22202023252B2C1E20" target="_blank"><img alt="PS4: the 7 games to watch in August 2022" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/1659710154_101_Xbox-7-games-to-watch-in-August-2022.jpg" title="PS4: the 7 games to watch in August 2022 39"></span></figure>
<p>Soul Hackers 2 is a rather improbable sequel since it continues the story of its predecessor Devil Summoner, released twenty-five years ago on Saturn, then on the first PlayStation.  Suffice to say that Atlus has a real heritage here: <strong>this typically Japanese RPG and planted in the Megami Tensei series should therefore please fans of the series (and as much to say that there are some), allowing them to find a <em>“Cyberpunk and dangerous Japan”</em>.</strong> In particular, we will go to the side of the agents of Aion, whose goal is to “decipher destiny” in an attempt to save the world from the apocalypse.  A loaded program and in turn by turn, let&#8217;s do it well to specify it. </p>
<p><a rel="nofollow noopener" target="_blank" class="btn-call-to-action shop js-tracking-widget" data-tracking-category="affiliateclick-content_cta" data-tracking-events="click" data-tracking-label="https://amzn.to/3yHdGWU" data-tracking-click-action-name="amazon" href="https://amzn.to/3yHdGWU"><span class="nav-icon-shop"/><span class="ellipsed-text">Pre-order Soul Hackers 2 for €59.99 on PS4 at Amazon</span></a></p>
<hr class="clearfix-jv"/>
<h2 class="h2-default-jv" id="the-legend-of-heroes-trails-from-zero">The Legend of Heroes: Trails from Zero</h2>
<figure class="encart-article float-end"><span class="JvCare 1FC242C1434349C2454FCBC21F2A2324242522221E212626212A232A1E20" target="_blank"><img alt="PS4: the 7 games to watch in August 2022" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/1659899545_936_PS4-the-7-games-to-watch-in-August-2022.jpg" title="PS4: the 7 games to watch in August 2022 40"></span></figure>
<p>The Legend of Heroes is a saga already well known to Japanese role-playing game fans and it will soon have a “new” episode, bearing the sweet subtitle of Trails from Zero. <strong>The setting for it will be set a year after the events of Trails in the Sky and revolve around Crossbel and Lloyd Bannings, who has just become a detective. </strong>Note that this is therefore a very Japanese RPG and turn by everything, originally released in 2010 on PSP, which will offer for the occasion a nice polish.  A Deluxe edition is also planned, which will include the soundtrack in dematerialized form as well as an illustrated mini-book. </p>
<p><a rel="nofollow noopener" target="_blank" class="btn-call-to-action shop js-tracking-widget" data-tracking-category="affiliateclick-content_cta" data-tracking-events="click" data-tracking-label="https://amzn.to/3vke9xJ" data-tracking-click-action-name="amazon" href="https://amzn.to/3vke9xJ"><span class="nav-icon-shop"/><span class="ellipsed-text">Pre-order The Legend of Heroes Trails from Zero for €49.99 on PS4 at Amazon</span></a></p>
<hr class="clearfix-jv"/>
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<p>The best PlayStation 4 deals</p>
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";}s:7:"summary";s:539:"Game news PS4: the 7 games to watch in August 2022 Published on 07/08/2022 at 12:30 The PlayStation 4 is approaching the end of its cycle, but rest assured: 2022 still has some nice surprises in store for it, some of which will be released in August. Without further ado, here is our selection of ... <a title="PS4: the 7 games to watch in August 2022" class="read-more" href="https://latestgamingnews.coolnspicy.com/sega/ps4-the-7-games-to-watch-in-august-2022/" aria-label="More on PS4: the 7 games to watch in August 2022">Read more</a>";s:12:"atom_content";s:12664:"<p></p>
<div>
<p>
        <span class="articleHeader__typeName">Game news</span> PS4: the 7 games to watch in August 2022
    </p>
<div class="articleHeader__info">
<p>
                        <time class="articleHeader__publicationDate" datetime="2022-08-07T12:30:02+02:00">Published on 07/08/2022 at 12:30</time>        </p>
</p></div>
</div>
<p>The PlayStation 4 is approaching the end of its cycle, but rest assured: 2022 still has some nice surprises in store for it, some of which will be released in August.  Without further ado, here is our selection of the most interesting apps of the coming weeks: you just have to make your choice.  The good life. </p>
<div>
<div class="auto-summary">
<p><strong>Summary</strong></p>
<ul>
<li><span class="JvCare 12CBCC4F1EC04F4649CB1E424A4EC0C3C2">Two Point Campus</span></li>
<li><span class="JvCare 1242C348CB1E4F441ECB45431E484A4E41">Cult of the Lamb</span></li>
<li><span class="JvCare 12C14F484843C14BC14F4E43">RollerDrome</span></li>
<li><span class="JvCare 12C24A4649CBC21EC14FCC">Saints Row</span></li>
<li><span class="JvCare 12442A1E4E4A494A4C43C11E21202121">F1 Manager 2022</span></li>
<li><span class="JvCare 12C24FC3481E454A424743C1C21E21">Soul Hackers 2</span></li>
<li><span class="JvCare 12CB45431E48434C43494B1E4F441E4543C14F43C21ECBC14A4648C21E44C14F4E1ECD43C14F">The Legend of Heroes: Trails from Zero</span></li>
</ul>
</div>
<hr class="clearfix-jv"/>
<h2 class="h2-default-jv" id="two-point-campus">Two Point Campus</h2>

<p>The Two Point saga is starting to have a nice background in the middle of management games and its last episode, Two Point Hospital, was a real good demonstration of it.  Fans of the genre will therefore be delighted to learn of the return of the saga with Two Point Campus which, as its name suggests, asks us this time <strong>to manage a university by developing it to the maximum, by making our students the best… and by generating profit. </strong>Beyond its very well-oiled mechanics, the title published by SEGA is based on a wacky, funny universe full of dark or absurd humor that often hits the mark.  We&#8217;re pretty sure it&#8217;s going to be a solid bet, so keep an eye out for the app you&#8217;re looking for an experience of this style. </p>
<p><a rel="nofollow noopener" target="_blank" class="btn-call-to-action shop js-tracking-widget" data-tracking-category="affiliateclick-content_cta" data-tracking-events="click" data-tracking-label="https://amzn.to/3OcnhuF" data-tracking-click-action-name="amazon" href="https://amzn.to/3OcnhuF"><span class="nav-icon-shop"/><span class="ellipsed-text">Pre-order Two Point Campus on PS4 for €29.99 instead of €39.99</span></a></p>
<hr class="clearfix-jv"/>
<h2 class="h2-default-jv" id="cult-of-the-lamb">Cult of the Lamb</h2>
<figure class="encart-article float-start"><span class="JvCare 1FC242C1434349C2454FCBC21F2A2B23212523241E212620252223231E20" target="_blank"><img alt="PS4: the 7 games to watch in August 2022" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/1659710153_31_Xbox-7-games-to-watch-in-August-2022.png" title="PS4: the 7 games to watch in August 2022 35"></span></figure>
<p>When Devolver Digital announces a new title, one should always watch it carefully and Cult of the Lamb is certainly no exception to this tradition: it is even one of the most exciting games of the moment.  This production designed by Massive Monster puts us in the shoes of a lamb, saved from the slaughterhouse by a mysterious individual:<strong> enlightened, you will then form your sect and attract as many followers as possible, while facing the false prophets who stand in your way. </strong>A particularly WTF pitch, yes, but an exquisite atmosphere and an attractive artistic direction for this roguelite and dungeon-crawler that is making a lot of noise.  It is also compared a lot to Binding of Isaac, which is clearly not to displease us, let&#8217;s face it. </p>
<hr class="clearfix-jv"/>
<h2 class="h2-default-jv" id="rollerdrome">RollerDrome</h2>
<figure class="encart-article float-end"><span class="JvCare 1FC242C1434349C2454FCBC21F2A232521242C201E222020212624251E20" target="_blank"><img alt="PS4: the 7 games to watch in August 2022" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/PS4-the-7-games-to-watch-in-August-2022.jpg" title="PS4: the 7 games to watch in August 2022 36"></span></figure>
<p>Announced only a few months ago, RollerDrome is the brand new project from the talented Roll7 studio, based in England and known for being behind the excellent skate games OlliOlli.  This time around, the Brits are stepping up a gear by opting for 3D, still with wrinkles… but also with guns and slow motion shootouts. <strong>The principle is therefore, on paper, quite sexy since we are talking about facing enemies in arenas by chaining tricks and headshots, all with bullet time galore and in a very colorful artistic direction. </strong>An improbable mix between Max Payne and Jet Set Radio necessarily arouses our curiosity and that we will not fail to test when it is released, exclusively on PlayStation and PC. </p>
<hr class="clearfix-jv"/>
<h2 class="h2-default-jv" id="saints-row">Saints Row</h2>
<figure class="encart-article float-start"><span class="JvCare 1FC242C1434349C2454FCBC21F2A202620262B2C1E2126212B2225231E20" target="_blank"><img alt="PS4: the 7 games to watch in August 2022" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/Xbox-7-games-to-watch-in-August-2022.jpg" title="PS4: the 7 games to watch in August 2022 37"></span></figure>
<p>After four episodes with increasingly implausible concepts, it was becoming difficult for the Saints Row saga to continue on these same paths and Vollition therefore had to opt (quite logically, moreover) for the very fashionable passage of the reboot.  So here is Saints Row, the revival of the saga which still looks like a GTA-like, but this time in a brand new setting inspired by Las Vegas called Santo Ileso.  For the rest, we are on familiar ground: <strong>we have to create our “Boss” thanks to an ultra-permissive character editor and grow our gang of Saints while crushing the competition. </strong>Again and again, the adventure promises to be very irreverent, often burlesque, but with one watchword: fun for a totally crazy sandbox. </p>
<p><a rel="nofollow noopener" target="_blank" class="btn-call-to-action shop js-tracking-widget" data-tracking-category="affiliateclick-content_cta" data-tracking-events="click" data-tracking-label="https://amzn.to/3B0k0f4" data-tracking-click-action-name="amazon" href="https://amzn.to/3B0k0f4"><span class="nav-icon-shop"/><span class="ellipsed-text">Pre-order Saints Row at €49.99 instead of €69.99 on PS4 at Amazon</span></a></p>
<hr class="clearfix-jv"/>
<h2 class="h2-default-jv" id="f1-manager-2022">F1 Manager 2022</h2>
<figure class="encart-article float-end"><span class="JvCare 1FC242C1434349C2454FCBC21F2A2324242A20251E22202A2A2B20231E20" target="_blank"><img alt="PS4: the 7 games to watch in August 2022" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/1659710153_147_Xbox-7-games-to-watch-in-August-2022.png" title="PS4: the 7 games to watch in August 2022 38"></span></figure>
<p>&#8220;Management&#8221; simulations are quite popular and if, for many, the famous Football Manager remains a reference, we must not forget either F1 Manager 2022 which pays tribute to motor sports.  We therefore find ourselves at the head of a Formula 1 team in this advanced software developed by Frontier in partnership with the FIA: <strong>the player will have to take care of all the facets of the company, from the development of the single-seater to the factories, without forgetting the contract of the pilots or the different budgets.</strong> The races will also be important, with the right strategy to approach in order to win the famous championship.  In short, something to enjoy when you&#8217;re a fan of the discipline, huge life in support. </p>
<p><a rel="nofollow noopener" target="_blank" class="btn-call-to-action shop js-tracking-widget" data-tracking-category="affiliateclick-content_cta" data-tracking-events="click" data-tracking-label="https://amzn.to/3cjeCJI" data-tracking-click-action-name="amazon" href="https://amzn.to/3cjeCJI"><span class="nav-icon-shop"/><span class="ellipsed-text">Pre-order F1 Manager 2022 at €54.99 on PS4 at Amazon</span></a></p>
<hr class="clearfix-jv"/>
<h2 class="h2-default-jv" id="soul-hackers-2">Soul Hackers 2</h2>
<figure class="encart-article float-start"><span class="JvCare 1FC242C1434349C2454FCBC21F2A232C23202B261E22202023252B2C1E20" target="_blank"><img alt="PS4: the 7 games to watch in August 2022" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/1659710154_101_Xbox-7-games-to-watch-in-August-2022.jpg" title="PS4: the 7 games to watch in August 2022 39"></span></figure>
<p>Soul Hackers 2 is a rather improbable sequel since it continues the story of its predecessor Devil Summoner, released twenty-five years ago on Saturn, then on the first PlayStation.  Suffice to say that Atlus has a real heritage here: <strong>this typically Japanese RPG and planted in the Megami Tensei series should therefore please fans of the series (and as much to say that there are some), allowing them to find a <em>“Cyberpunk and dangerous Japan”</em>.</strong> In particular, we will go to the side of the agents of Aion, whose goal is to “decipher destiny” in an attempt to save the world from the apocalypse.  A loaded program and in turn by turn, let&#8217;s do it well to specify it. </p>
<p><a rel="nofollow noopener" target="_blank" class="btn-call-to-action shop js-tracking-widget" data-tracking-category="affiliateclick-content_cta" data-tracking-events="click" data-tracking-label="https://amzn.to/3yHdGWU" data-tracking-click-action-name="amazon" href="https://amzn.to/3yHdGWU"><span class="nav-icon-shop"/><span class="ellipsed-text">Pre-order Soul Hackers 2 for €59.99 on PS4 at Amazon</span></a></p>
<hr class="clearfix-jv"/>
<h2 class="h2-default-jv" id="the-legend-of-heroes-trails-from-zero">The Legend of Heroes: Trails from Zero</h2>
<figure class="encart-article float-end"><span class="JvCare 1FC242C1434349C2454FCBC21F2A2324242522221E212626212A232A1E20" target="_blank"><img alt="PS4: the 7 games to watch in August 2022" src="https://latestgamingnews.coolnspicy.com/wp-content/uploads/2022/08/1659899545_936_PS4-the-7-games-to-watch-in-August-2022.jpg" title="PS4: the 7 games to watch in August 2022 40"></span></figure>
<p>The Legend of Heroes is a saga already well known to Japanese role-playing game fans and it will soon have a “new” episode, bearing the sweet subtitle of Trails from Zero. <strong>The setting for it will be set a year after the events of Trails in the Sky and revolve around Crossbel and Lloyd Bannings, who has just become a detective. </strong>Note that this is therefore a very Japanese RPG and turn by everything, originally released in 2010 on PSP, which will offer for the occasion a nice polish.  A Deluxe edition is also planned, which will include the soundtrack in dematerialized form as well as an illustrated mini-book. </p>
<p><a rel="nofollow noopener" target="_blank" class="btn-call-to-action shop js-tracking-widget" data-tracking-category="affiliateclick-content_cta" data-tracking-events="click" data-tracking-label="https://amzn.to/3vke9xJ" data-tracking-click-action-name="amazon" href="https://amzn.to/3vke9xJ"><span class="nav-icon-shop"/><span class="ellipsed-text">Pre-order The Legend of Heroes Trails from Zero for €49.99 on PS4 at Amazon</span></a></p>
<hr class="clearfix-jv"/>
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<p>The best PlayStation 4 deals</p>
</div>
</div>
<p>This page contains affiliate links to some products that JV has selected for you.  Each purchase you make by clicking on one of these links will not cost you more, but the e-merchant will pay us a commission.<br />
<span class="JvCare 1F424FC0C6C1464C45CB1945CB4E124A44444648464ACB464F49">Learn more</span>.</p>
<p>
We would like to  say thanks to the  writer of this  write-up for this awesome  material<br />
<br />
<a rel="nofollow noopener" target="_blank" href="https://www.jeuxvideo.com/news/1605629/ps4-les-7-jeux-a-surveiller-en-aout-2022.htm">PS4: the 7 games to watch in August 2022<br />
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